Recent content by irnf

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    Question about resource consumption by buildings

    2) Another idea I had was that if you want an emergently complex economic mod with sophisticated input/output relationships, you don't actually need to use civ 5's resource system per se. You can just add a dozen new yields to the game and simply represent your new resources as yields. For...
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    Question about resource consumption by buildings

    No one has replied yet but that's fine. I am no programmer and don't plan to do this myself anytime soon. This whole thread is just meant as an intellectual exercise to see what's possible. I have two more thoughts: 1) Destroying buildings that lack resources could work, I think, if the same...
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    Question about resource consumption by buildings

    It is possible for buildings to require a resource in order to be built, the classic example being the hydro plant. However, losing your last aluminum or your only source of aluminum (mine is pillaged, city with mine is lost etc) does not have any negative effect on the hydro plant. So in...
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    Introducing my Lord of the Rings mod

    Lord of the Rings Civ 5 on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2155408716 reddit thread: https://old.reddit.com/r/civ5/comments/hmdty4/introducing_lord_of_the_rings_civ5_a_lotrthemed/ documentation attached. Summary below: LOTRC is a tech-limited Lord of the Rings...
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    With XML or LUA, is it possible to use World Congress to modify, delete, or disable buildings?

    Hey thanks, if all goes well I'll post it today. I've had some crazy bad luck with computer issues and with real life getting in the way of this. I also am making this last post in this thread to update the information about the Ring feature. The idea that I drew out and described earlier does...
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    Medieval

    Very cool. How did you enable great people to be purchased without the industrial era? I thought that was unmoddable.
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    With XML or LUA, is it possible to use World Congress to modify, delete, or disable buildings?

    Hello lurkers. I just have one more question - I'm basically finished with this whole mod now and would like to post an announcement. Can I do that in the main C&C forum? It does not really fit into any of the categories like "new civilizations" or "scenarios".
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    With XML or LUA, is it possible to use World Congress to modify, delete, or disable buildings?

    Hello everyone. For reference, I figured out how to do what I want entirely in XML. I will explain it here, since I think it is interesting. I thought it couldn't be done, but I sat down and actually started drawing out diagrams, and it turns out that by using "building logic" with...
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    (Social Policies) Having difficulties making a mod that changes building yields after adopting Piety

    Yeah I'm only familiar with XML, so I guess they changed the UI. And I have no idea how to do that, sorry.
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    With XML or LUA, is it possible to use World Congress to modify, delete, or disable buildings?

    I am making a lord of the rings mod, and one of the features I would like is to have the Ring represented as a world wonder. I also want to have a "Quest of the Ring" international project that prevents anyone from getting it, but only if it has not already been built. That way there is a fun...
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    (Social Policies) Having difficulties making a mod that changes building yields after adopting Piety

    I believe it works it just doesn't show up in the tooltip when you hover over the building, and that's normal, it's just how the UI is designed. You can check your civilization's total yield and you should see that it does change. Additionally, when you hover over the city's faith yield (or any...
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