Recent content by IVZanIV

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    Create / Destroy Units using Python

    Yep, I edited to use that in my suggestion, but shouldn't the player index be 0 for human player rather than -1? I'll change it to the unit.getOwner() function anyway.
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    InitUnit code errors.

    While I don't remember the exact context, I know that Paasky uses code very similar to your initUnit stuff in his WW2: Small, Fast And Beautiful mod. May check there.
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    Create / Destroy Units using Python

    def onUnitCreated(self, argsList): 'Unit Completed' unit = argsList[0] player = PyPlayer(unit.getOwner()) #Starts here# if player.isHuman(): if unit.getUnitType() == gc.getInfoTypeForString('UNIT_GREAT_SCIENTIST'): unit.kill(False, unit.getOwner()) #Ends here# Not really sure about...
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    Create / Destroy Units using Python

    Definitely possible, give me a moment and I'll write up some code for you if you'd like...
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    Naval Mod, from 4000 BC to 2000 AD

    Well that works I think, but I'll need your files as well to integrate them, won't I?
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    Resource-free units [Idea]

    I like this idea alot... It will help to eliminate games where a UU couldn't be useful just because of a lack of resource, too.
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    Naval Mod, from 4000 BC to 2000 AD

    Well then, apparently CFC doesn't want me getting either your files or TheLopez's off the database right now... Not sure what that's about... Is there any other way I could get the files? If not, sorry = \
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    Naval Mod, from 4000 BC to 2000 AD

    Hmm... I'm having trouble using the download database... It should be easy to implement once I get the files but I have to get them first... Give me a bit.
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    Naval Mod, from 4000 BC to 2000 AD

    I'll see what I can do.
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    Naval Mod, from 4000 BC to 2000 AD

    Well, there's no need to bring it back to Vanilla with BtS coming soon anyway, so don't go out of your way planning it, I just inquired more out of curiosity because if my help were needed I can work with Warlord's python, although it's difficult, but I'm not sure about Warlord's SDK. Is there...
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    Naval Mod, from 4000 BC to 2000 AD

    Excellent idea on the shipping routes, I was going to try to implement something like this myself... If you ever need help with anything, get in touch with me, I'm looking forward to this mod alot... It is Warlords only though?
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    Dom Pedro II's The Age of Man mod

    I haven't read extremely far into this, but it looks amazing on the surface... If you have any kind of IM I would definitely be willing to help with Python (limited but can get most things done) and XML I'm more that willing... DrkCloud5591 on AIM and YIM DrkCloud5591@hotmail.com on MSN
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    Request for

    I disagree with that reasoning, but I don't mean it to be anything against your choice, I just find it disappointing when I am unable to play a promising mod (I have only Vanilla) because of a few additions here and there, that (quite frankly) seem to do not much but unbalance the game (from...
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    Help with getting Plot in Python

    gc.getMap() is not a valid function... What you'll want is CyMap().plot(objUnit.getX(),objUnit.getY())
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    Representing seasons thru terrain change in-game

    Ah, I think that should work but I would check your variables in there, you have pTo and pFrom in the while loops, but no definition of them... AIM: DrkCloud5591 Yahoo!: DrkCloud5591 MSN: DrkCloud5591@hotmail.com (Those are in order of my most active checking of them, I'm barely ever on MSN...
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