I have had a similar problem since the most recent patch. I had been working through all my code trying to find the problem but I think this may be the issue. I'm not sure how to fix it other than to use a replace for some civs instead of delete.
I have definitely narrowed it down to the DLL mod. I can delete every CS from the game without the DLL mod without any crashes.
Darn, I guess I will just have to pick the 41 I can live with and let the map script pick 20 out of them for now. I know you have way higher priorities right now than...
Thanks for making this and updating it so quickly for BNW. :thumbsup:
I have been trying to make my own modcomp based on the OnlySpacedCS modcomp to delete a lot of CS I don't like and get a good geographic representation. With 43 civs and only being able to have 20 CS because of the 63 total...
I could see how this could be a problem. What I would hope is that it would encourage aggressive play in invasions rather than a steady, cautious play where you try to avoid losing any units. It would make invasions more time-sensitive for the attacker and open up the possibility of...
Good idea. I was thinking of trying to create something like this but you can do all the work for me! :lol:
An idea I had was that the terrain should play a role in attrition. Ending the turn on fertile lands would reduce attrition while ending on harsh terrain would increase it. This would...
Thank you for updating the mod to Gods & Kings. I haven't been able to play CiV in a long time and I don't even have the expansion yet so there was no way I could keep it up to date. I may be able to get back into it later in the summer after the next expansion comes out.
I updated the OP...
Victory is ours! :woohoo:
Cue the parades and the party! :beer:[party]:dance::band::rockon::banana::high5::cheers: :trophy:
All in all, a pretty comprehensive victory. A sub-200 Domination is pretty good on this size map.
This looks fantastic. You certainly have been busy creating mod comps lately :)!
This has been one of my biggest pet peeves with CiV. I thought that international trade routes should have been an integral part of the game from day one. I am glad that someone is implementing it however. My...
Yeah, the problem is definitely game engine related. I have a pretty decent setup (although not as good as PR0927 :D) and I still get crashes every 20-30 turns. I have autosave setup for every turn so I might have to try changing that and manually saving instead if that helps.
I find my...
Thank you very much :salute:
It actually wasn't that difficult. The situation wasn't as bad as it looked. Selling Corinth was a big drop and then we only had to wait a bit to connect the Silver and build a road to connect those cities.
Is Astronomy like Sailing where units have to be...
I won't say I will never play them again but I only played India once because I had a horrible experience with their UA. I got stuck with a very low :c5happy:/ low :c5food: start which made expansion and growth nearly impossible. That, combined with an aggressive Oda, meant an early demise.
Very good tutorial. I wish this had been up when I started learning to make .dds graphics. Considering how often people post looking for help with this it should come in handy.
Turn 160:
-I sell Corinth to Darius for 45 :c5gold: which boosts us to 10 :c5angry: from 16.
-Gift 250 :c5gold: to Hanoi which gets us to 6 :c5unhappy:.
-Start healing wounded units near Athens and moving healthy units north to Grand River.
-Sell luxuries to Darius for 281 :c5gold: and 7...
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