certainly an interesting concept, I imagine barbarian camps being able to flood continents before humans
ill be having a play when I get back online :)
I would like to see a population building requirement per city.
Lets say that where a collosseum gives you +3 happy citizens, you cant build it until you have 3 or more citizens in that city.
Logically for me the game should require you have at least 3 population to make 3 people happy.
Is it a better overall balanced play than civ IV BTS? Is it as fun with mods? Do any come close to the depth of the FfH mods?
For me...Nope.
Not yet.
It'll get there though
Ill add to that above list with a couple of my preferred new gameplay features:
- Gold is much more useful...
just a quick post to say im a fan of the new system no slider
makes more logical sense that one tunr you can divert your entire economy one way or the other
makes more strategic sense that you have to plan ahead
adds to value of currency. Wealth has long been overlooked in civ
my 2...
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