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kaspergm's latest activity
kaspergm
reacted to
Marla_Singer's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
Sorry but the scaling issue you're trying to point isn't limited to military, but is pretty much the same for every population aspects...
Yesterday at 4:31 PM
kaspergm
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
Maybe I'm daft here, but can you do a ELI5 on me here: Why is that really a big issue? I mean, we literally already have the 1 unit = 1...
Yesterday at 8:31 AM
kaspergm
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
I agree 100 %. I felt it was futile to throw more radical ideas into this tread that is already chaotic, but I would favor a system...
Thursday at 3:30 PM
kaspergm
reacted to
ezzlar's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
I think I would like the military in Civ 7 to be something like: - Separation of soldiers and equipment - They are produced in...
Thursday at 3:25 PM
kaspergm
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
Yes, minus the endless revolts and instantly kill your units each time you capture a city. [pissed]
Thursday at 2:31 PM
kaspergm
reacted to
aieeegrunt's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
You can’t be this granular in a game on the scale of Civ6 unless you are literally replacing units every other turn. I mean you have an...
Thursday at 2:30 PM
kaspergm
reacted to
aieeegrunt's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
I’ve been playing with a house rule that you can’t do upgrades for ages and this has never been an issue for me If you don’t plan ahead...
Thursday at 2:28 PM
kaspergm
reacted to
Arcaian's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
My understanding is that by not releasing the .dll, Civ 6 is incapable of having some of the extremely comprehensive mods that Civ 5...
Thursday at 2:24 PM
kaspergm
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
I think the concerns you list here are great and valid points, and certainly something that needs to be taken into consideration. I do...
Wednesday at 5:54 PM
kaspergm
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
I half agree with you, there are instances where upgrades make some sense - but the unlimited upgrade from ancient era to future era...
Wednesday at 5:01 PM
kaspergm
reacted to
aieeegrunt's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
You shouldn’t be able to upgrade units period. No amount of money can magically make a trireme into a frigate that isn’t just “keeping...
Wednesday at 4:53 PM
kaspergm
replied to the thread
Could Someone Give me Advice on Optimizing Production in Civilization VI?
.
No, I only play Immortal, so it's possible. I usually save up a lot of faith when I know some of the crucial great people are...
Wednesday at 12:33 PM
kaspergm
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
As others have also pointed out, not only do I think this is impossible to achieve, I also think it's undesirable to strive for. One of...
Wednesday at 1:42 AM
kaspergm
reacted to
Oberinspektor Derrick's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
Personally I can't really subscribe to the notion that civ 5 was better than 6. I liked civ 5, and some features were better (World...
Wednesday at 1:27 AM
kaspergm
replied to the thread
Could Someone Give me Advice on Optimizing Production in Civilization VI?
.
Indeed, entire meta of the game for me seems to revolve around getting a pantheon that allows for good Holy Site adjacency and securing...
Monday at 4:43 PM
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