Recent content by KasUld

  1. KasUld

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    Tested again, Yes human player gets the bonus, I'll tunr it down to 1 for now. I think you should address this in the next update
  2. KasUld

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    Yes, 0 resources improved in my territory and CS territory.Yet my stockpile fills up.
  3. KasUld

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    I think free resources for CS is OP. Because human player gets their resources when they are suzerain.At least that happened to me when I was testing. Should I remove the bonus or tune it down to 1 resource per turn? I think this imbalances the game a lot. And I don't know if it is the base...
  4. KasUld

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    Np, I am thoroughly enjoying your mode! AgRev was amazing, this is twice as amazing!
  5. KasUld

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    No, i mean the rapid deployment. The modifiers were depending on it. I've changed to environmentalism.
  6. KasUld

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    I've solved the problem by changing couple of lines. It was set to the pre req civic of environmentalism.
  7. KasUld

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    Environmentalism effect happens even when i didnt reaserch it
  8. KasUld

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    Hey, how this mod does with steel and thunder mods? Does it change all moded units? And there was a problem with Canada on the unique units mod that was causing his tundra improvement bonuses apply on every tile and double on tunda tiles, is it fixed for this mod?
  9. KasUld

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    Modding,lua and database logs
  10. KasUld

    [GS] Agricultural Revolution Expanded (AREX) - [DISCONTINUED]

    It always crashes with all the mods disabled and with both DLCs
  11. KasUld

    Real Strategy (AI)

    No, I am saying this mod adjusts the AI in a way so they NEVER use their siege units. Thats why I am playing without this mod nowadays And I have a question. Is this mod compatible with extended tech tree mod? That mod makes some changes to AI preferences too.
  12. KasUld

    Real Strategy (AI)

    AI never uses their siege units, and I really mean never. They just move them around.
  13. KasUld

    Real Building Upgrades

    I was not able to fix the issue, played without Canada all the time. And today i closed all my mods but steel and thunder mods and real building upgrades to play Canada in peace. I still have +1 production on all tiles and steel and thunder uniqe units mod makes every Canadian tile gets its...
  14. KasUld

    PerfectWorld6

    I was wondering it too, what does the second perfect worlds choice do?
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