Recent content by KathleenArgent

  1. KathleenArgent

    [TOT] [ToTPP] onDrawTile custom graphics (preview v0.16)

    Hi! For me it looks as intended - on the "after claim of territory" screenshot there's this ugly grey bounding box around the settler - that's my take on the territory boundaries :lol: (it's 8 bitmaps drawn on top of each other actually, one for each of the directions) EDIT: Correction...
  2. KathleenArgent

    [TOT] The Test Of Time Patch Project

    Sure, a cosmic parameter would be even nicer, but this here should do the trick (for 1- that is - for 2- one would have to define the corresponding techs and stuff): civ.scen.onCityProduction(function (city, prod) if civ.isUnit(prod) then -- remove veteran status from newly produced units...
  3. KathleenArgent

    [TOT] The Test Of Time Patch Project

    Fyi: While it pales in comparison to JPetroskis awesome videos highlighting ToTPP features, I posted a thread over in the scenario creation forum which shows a imo VERY cool feature about to come up in the next ToTPP iteration :)...
  4. KathleenArgent

    [TOT] [ToTPP] onDrawTile custom graphics (preview v0.16)

    Hi folks! It's more something @TheNamelessOne should write himself, but since he's busy creating the new version of the Test of Time Patch Project, and he kindly allowed me to write something about what is coming up, I thought I could share something here which might be of considerable...
  5. KathleenArgent

    [Civ2] Play as Barbarians: how to do it (WITHOUT hex editor) & basic tips

    Hi! Thanks for this interesting compilation! About the point of stopping productions: @TheNamelessOne seems to have unraveled that mystery, he told me that "I don't know about the technologies, but the number of shields is set to 0 for a barbarian city that has a defender and more than 16...
  6. KathleenArgent

    [TOT] Save game format

    Hi! Since I'm playing around with lua a bit, one near priceless resource is @Catfish's save game format page http://users.tpg.com.au/jpwbeest/jp_hex.htm Some parts, like e.g. certain treaties, are naturally marked "unknown". Recently one of the highest authorities told me however that he had...
  7. KathleenArgent

    Frequently Asked Questions (FAQ)

    Hi! Thanks! There not being a complete list I completly understand of course :) Funny thing is - about 70 minutes ago I played around and tried to send the first part of the PM - that worked just fine. And then I sent a second PM containing the second part - that worked too. All the same...
  8. KathleenArgent

    Frequently Asked Questions (FAQ)

    Hi! Thanks for the reply! What's curious is that I wrote quite a lot of PMs in that conversation already, but this message only comes up now ... Though, thinking about it I think it did occur some time back once already ... but normally it does not, so I guess theres something the algorithm does...
  9. KathleenArgent

    Frequently Asked Questions (FAQ)

    Hi! Sorry, but I have rather general another PM / Forum question - when trying to send a completely normal reply to one PM conversation (about five snippets of the previous reply and short texts by myself) I got the error message: "Your content can not be submitted. This is likely because your...
  10. KathleenArgent

    Frequently Asked Questions (FAQ)

    Hi! Sorry for the dumb question but the search did not bring anything specific up - is there a reason I am unable to upload a file in a conversation with another member? I do see the Upload A File button here in the "normal" forum, but not in the conversation ... Thanks and best, Kathy
  11. KathleenArgent

    [TOTPP] Lua function reference

    Wait a minute - so I can build a function such that if the item is unittype.name=="Cavalry" and the city.improvements do not contain, say improvement 5(="Stables") then it returns false, else return defaultBuildFunction? So I can couple the possibility to build certain items to arbitrary...
Top Bottom