This mod adds several elements from the Elder Scrolls universe to Civ Vi. 13 Civs with 15 Leaders, an Alchemy Lab and an Arcane Enchanter (really cool buildings that use resources in a cool way), mage units, and a whole host of textual changes on existing assets.
Elder Scrolls Civilization VI...
Hey Deliverator, seems like a patch somewhere along the way has changed how the longswordsman hold their swords on idle. When I first used the Longswordsman from your MOAR project files they held the sword like this (which was like March of 2018 when I added them to the mod)
but now they are...
This just means that the folder path has not been setup in ModBuddy for Asset Editor to know where to look for pantry assets. So it will not open without having that folder path setup.
Should be somewhere around here ...Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets
Yes, every piece of art has to be brought into the game by using ModBuddy, and Asset Editor (which is a tool within ModBuddy). Asset Editor "cooks" the art file, which makes it come out looking different (color is reveresed or something) when viewing outside the game, but the colors looks...
I have Governor art in my mod (still wip), I can help you with getting your Governor working and getting art in general to show up in game. Let me know what you have now and exactly what its doing.
Hey Deliverator, where can I adjust which specific action (build in this case) triggers a certain animation? I'm wanting to use the Angel unit as more of a builder, and the normal combat animation is fine, but I just want to reassign it to fire when the unit uses a build action.. I can't seem to...
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