Recent content by kingchris20

  1. kingchris20

    The Elder Scrolls Civilization VI Pack

    This mod adds several elements from the Elder Scrolls universe to Civ Vi. 13 Civs with 15 Leaders, an Alchemy Lab and an Arcane Enchanter (really cool buildings that use resources in a cool way), mage units, and a whole host of textual changes on existing assets. Elder Scrolls Civilization VI...
  2. kingchris20

    The Elder Scrolls Civilization VI Pack

    kingchris20 submitted a new resource: The Elder Scrolls Civilization VI Pack - The Elder Scrolls in Civ VI Read more about this resource...
  3. kingchris20

    Art Assets in Civilization 6: A Modding Guide

    No Demand :(, I'd love the dragon unit :)
  4. kingchris20

    Moar Units - All 3D Unit Assets

    Thanks Deliverator! they look excellent again :) (and even better now with the way they hold the sword)
  5. kingchris20

    Moar Units - All 3D Unit Assets

    What?
  6. kingchris20

    Moar Units - All 3D Unit Assets

    Hey Deliverator, seems like a patch somewhere along the way has changed how the longswordsman hold their swords on idle. When I first used the Longswordsman from your MOAR project files they held the sword like this (which was like March of 2018 when I added them to the mod) but now they are...
  7. kingchris20

    How would I get started adding art for a unique Governor

    ahhh, LeeS's guide is here, that may be of some assistance :) https://forums.civfanatics.com/threads/lees-civilization-6-modding-guide.644687/
  8. kingchris20

    How would I get started adding art for a unique Governor

    This just means that the folder path has not been setup in ModBuddy for Asset Editor to know where to look for pantry assets. So it will not open without having that folder path setup. Should be somewhere around here ...Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets
  9. kingchris20

    How would I get started adding art for a unique Governor

    Hmm didn't know that, how do you do that without baking-in the color through AE?
  10. kingchris20

    How would I get started adding art for a unique Governor

    Yes, every piece of art has to be brought into the game by using ModBuddy, and Asset Editor (which is a tool within ModBuddy). Asset Editor "cooks" the art file, which makes it come out looking different (color is reveresed or something) when viewing outside the game, but the colors looks...
  11. kingchris20

    How would I get started adding art for a unique Governor

    I have Governor art in my mod (still wip), I can help you with getting your Governor working and getting art in general to show up in game. Let me know what you have now and exactly what its doing.
  12. kingchris20

    Civilization: Beyond Earth Units for Civilization VI

    Hey Deliverator, where can I adjust which specific action (build in this case) triggers a certain animation? I'm wanting to use the Angel unit as more of a builder, and the normal combat animation is fine, but I just want to reassign it to fire when the unit uses a build action.. I can't seem to...
  13. kingchris20

    Republic of Pirates (kingchris20) - Gathering Storms Update

    Adds Support for Gathering Storms Adds Support for YNAEMP TSL
  14. kingchris20

    Republic of Pirates (kingchris20)

    kingchris20 updated Republic of Pirates (kingchris20) with a new update entry: Gathering Storms Update Read the rest of this update entry...
  15. kingchris20

    Live on YouTube

    :deadhorse: Beat it, beat it
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