Recent content by koma13

  1. K

    [MOD] The Authentic Colonization (TAC)

    Here: 1. First you have to find your Colonization directory where the colonization.exe is located. The Colonization installer defaults to C:\Program Files but at my Computer I changed it and installed Colonization to C:\Games. 2. Create a directory named Mods inside the Colonization...
  2. K

    [MOD] The Authentic Colonization (TAC)

    You can already play TAC in Multiplayer. The only bug is caused by the cheat menu (ctrl-shift-z). So if you run into an oos-error during a multiplayer session, it means someone tried to access that menu. :) To make TAC showing up in the multiplayer lobby, your TAC installations have to match...
  3. K

    Sanotra's Colonial America [Map]

    The decision where the auto placement founds native settlements depends on the amount of food a city radius could provide. If you have a lot of bad (=low food) tiles on your map, it will have an effect on the number of settlements created for natives. We had that situation in TAC and introduced...
  4. K

    [Religion and Revolution]: Civil Defense

    Hey Ray! :) I'm not sure a civil defense is really necessary. The AI has enough defense units from midgame onwards, especially at higher levels. Just look inside AI cities, there are a lot of muskets stored in warehouse. The problem is, we have a bug in 2.02d preventing the AI from converting...
  5. K

    [Religion and Revolution]: Starting Screen

    As far as I know you can't edit the loading screen. There is no Python file and no DLL entries. :dunno:
  6. K

    [Religion and Revolution]: Working on Screens

    No problem. :goodjob: First, ignore the settings in CIV4ArtDef ines_Interface.xml, they aren't used anyway. background.dds: this is the default background, sky is rendered by intro.bik (with moving seagulls) BackgroundWinter: background for winter DockOverlay.dds: an extra layer for drawing...
  7. K

    python question

    I would say this code line is the reason for your trouble: if unitInfo == gc.getInfoTypeForString('UNIT_TREASURE'): Try: #treasure promo unitInfo = gc.getUnitInfo(unit.getUnitType()) if unitInfo.isTreasure(): unit.setHasPromotion(gc.getInfoTypeForString("PROMOTION_VULNERABLE")...
  8. K

    python question

    Hey! :) You have to enable "USE_ON_UNIT_CREATED_CALLBACK" inside PythonCallbackDefines.xml to make it work.
  9. K

    [MOD] The Authentic Colonization (TAC)

    Hmm. I'm not sure it will help at all, but you can try disabling movies in the game options. This will reduce system stress by replacing the flying seagulls in Europe screen with a static background. I think these buttons you suggest are too specific. I don't want to clutter the trade route...
  10. K

    [MOD] The Authentic Colonization (TAC)

    Thx :goodjob: Well, as far as I know no one of our team has any real experience with playing multiplayer in lan. We only have some mixed feedback from people who tried it. Some players reported issues, others said its possible. :dunno: If you like you can try a quick game. But don't be...
  11. K

    [MOD] The Authentic Colonization (TAC)

    You can edit xml files with microsoft notepad. ;) By moving you mouse cursor on top of the map next to the city list in the destination dialog you can sail to the New World (east or west) without selecting a city. The exit point won't be the plot you started from to Europe but a centered plot...
  12. K

    [MOD] The Authentic Colonization (TAC)

    Multiplayer is broken. You will get a lot of OOS-errors. Hotseat should be ok. We want to fix those multiplayer problems in the final release version of TAC. :)
  13. K

    [MOD] The Authentic Colonization (TAC)

    You can edit XML files with Notepad... ;)
  14. K

    [MOD] The Authentic Colonization (TAC)

    Well, usually it should be possible to adopt to these kinds of changes. Give it some time. ;) If nothing helps I can give instructions how to switch key bindings. But you will have to do it by yourself. We think this adds an additional layer of strategy planning to the game. You have to think...
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