Recent content by LeBashar

  1. LeBashar

    [DOTO] Dawn Of The OverLords

    Hello keldath, can you investigate the damage formula for the ranged strikes and why promotions bonus affect it so little ?
  2. LeBashar

    Advanced Civ

    I think it is not logical to try to preserve forest of GW, because in the real world, forest are nearly always be shop (or just destruct) before GW (and partially be a cause of it), so the normal gameplay of civ seem ok : all forests shopped, only a little part preserved. It forgot the fact that...
  3. LeBashar

    [DOTO] Dawn Of The OverLords

    Your message make me test in Doto also : catapult Vs destroyer in mod Advciv, 500% bonus VS siege for the destroyer, RANGE_COMBAT_DAMAGE = 40, power 5 (ground power) Vs 30 : 14% damage... against a yamato destroyer without bonus against siege = 15% damage... Other damages against a catapult, a...
  4. LeBashar

    [DOTO] Dawn Of The OverLords

    I've done some tests with advciv (where the range strike do always the same damage, never miss, far more easiest to testing) catapult Vs destroyer in mod Advciv, without bonus malus, RANGE_COMBAT_DAMAGE = 40, power 5 (aircombat) Vs 30 : always 18% damages -> against catapult = 40% / tank power...
  5. LeBashar

    [DOTO] Dawn Of The OverLords

    I don't succes do adjust damage correctly. I don't inderstand how it's work exactly, I'm afraid I need the human traduction of the source code. I have try to give a 100% bonus combat mod against siege unit to a destroyer, and it nearly do nothing to the damage the catapult done. :? ps : what I...
  6. LeBashar

    [DOTO] Dawn Of The OverLords

    No it's me which have theses catapults for testing ;) I never see the AI build so much I have change the RANGE_COMBAT_DAMAGE to 100 from 20. ranged strike are dreadfull with that, because they nearly always do the full damage of their damage limit and one shot the target. Or do 80% damage if...
  7. LeBashar

    [DOTO] Dawn Of The OverLords

    other bugs : - when a siege engine kill another, the log text invert the attacker and the defender (say your trebuchet has kill a canon while it is my canon who kill the trebuchet) - ranged strike seems don't do collateral damage when the city defense is reduced to zero -> well it's not that...
  8. LeBashar

    [DOTO] Dawn Of The OverLords

    Firsts testing comment : - the AI use well catapults and trebuchet, for attacking cities, defend, and also ranged strike on the field if needed. They build many, maybe a slight modification is needed (lower power or higher cost). But the main goal is reach. - a huge stack of catapult don't...
  9. LeBashar

    [DOTO] Dawn Of The OverLords

    I'm testing it, there is a lot of graphical issues with ressources, tech, leaderhead etc. edit : ok found it, you have compressed the fpk so he game don't read it
  10. LeBashar

    [DOTO] Dawn Of The OverLords

    Against siege units, yes. But city defense always act against regular troups, no ? I think it was already the case. No they should'nt attack more than one time, without blitz promotion.
  11. LeBashar

    [DOTO] Dawn Of The OverLords

    Roadmap : For now, try to make the ranged strike working good. - more testing with renaissance and modern units - merge bombardment and ranged strike when attacking a city -> only one attack type -> for non gunpowder units, this strike reduce city defense + do collateral, reduced by the amount...
  12. LeBashar

    [DOTO] Dawn Of The OverLords

    You're right, it need to be tested. Anyway we already know that the AI can do the costal bombing with boats ^^ There is a elemenal guardian associated with a building in FFH2 Seems a good start point for me. So a 100% city defense will receive 0 collateral damage ? and as the defense...
  13. LeBashar

    [DOTO] Dawn Of The OverLords

    I think the original choice in civ is boats in harbor can't fight at all. Extended range for unit in garrison in city : hum, I don't think there is a realistic reason to do that, and it give a huge advantage for the defender. Yes, and add the same attack value for air and land. It works fine...
  14. LeBashar

    [DOTO] Dawn Of The OverLords

    ok test is done : AI used ranged attack if his army is in inferiority, and point blank attack if his army is strongest. Like siege engine against a city. But I have found another problem to solve : with ranged strike, boats can go in a city, and fire at will all ennemy boats in near sea, while...
  15. LeBashar

    [DOTO] Dawn Of The OverLords

    I think there should be have only one action for attacking cities, which do both. If there is only one, the AI can't make a bad choice if there is no choice at all. I have observed some ennemies galleon ranged strike my army near the coast. My trebuchets retaliate but can't totaly destroy...
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