Recent content by LeeS

  1. LeeS

    Creating a mod

    LOC_LEADER_LEADER_CUSTOM_NAME should be the tag the game will use to look up the actual name of the leader since you have specified it hereNSERT INTO Leaders (LeaderType, Name, InheritFrom, SceneLayers) VALUES ('LEADER_LEADER_CUSTOM', 'LOC_LEADER_LEADER_CUSTOM_NAME', 'LEADER_DEFAULT'...
  2. LeeS

    Quick Modding Questions Thread

    BUILDING_IS_TEMPLE_XP2 is part of the "base" GS code at least on the PC version of the game. Similar for the Permanent column in table UnitAbilities -- it's part of the base definitions of the tables used in the PC version of the game. Other platforms == :dunno: Not even sure if a mod can...
  3. LeeS

    Quick Modding Questions Thread

    I just enabled and ran both mods (I am subscribed to both) and I get no error messages whatever in Datgabase.log related to either of these mods. In fact all I get are the "Standard" message everyone gets when they load up and start a game session. The trouble has to be in some other mod re the...
  4. LeeS

    Quick Modding Questions Thread

    BUILDING_IS_TEMPLE_XP2 is part of Gathering Storm so the mod will only work correctly with Gathering Storm. Not sure how in the world you are getting this error message[3059243.666] [Gameplay] ERROR: table UnitAbilities has no column named PermanentSince the UnitAbilities table does in fact...
  5. LeeS

    (SOLVED) How to Add more than one UA To A CIV

    <FreeUnit>UNITCLASS_SCIENTIST</FreeUnit> <FreeUnitPrereqTech>TECH_WRITING</FreeUnitPrereqTech> <FreeUnit>UNITCLASS_MERCHANT</FreeUnit>No single row within a table can give data for the same column more than once. You have FreeUnit twice here, which causes...
  6. LeeS

    Creating a mod

    - Players ------------------------------------- INSERT INTO Players (Domain, CivilizationType, Portrait, PortraitBackground, LeaderType, LeaderName, LeaderIcon, LeaderAbilityName, LeaderAbilityDescription, LeaderAbilityIcon, CivilizationName, CivilizationIcon...
  7. LeeS

    Creating a mod

    You need a different row for each of the expansions. You can never give the same Column-name and value for it on the same VALUES row.
  8. LeeS

    Creating a mod

    [2828854.387] [Configuration] ERROR: no such table: Types [2828854.387] [Configuration]: In Query - insert into Types('Type', 'Kind') values (?, ?); [2828854.391] [Configuration]: In XMLSerializer while updating table Types from file Buildings.xml. [2828854.396] [Configuration] ERROR: no such...
  9. LeeS

    Creating a mod

    You need to open modbuddy. Open the mod solution (ie, what looks like the mod in modbuddy) Go to the Mod Properties tab Select the FrontEnd Actions button Open each of the actions listed there one at a time and remove the files showing in that action that are not part of your mod (Josh_This and...
  10. LeeS

    Creating a mod

    These lines within the modifno file<Dependencies> <Mod id="1B28771A-C749-434B-9053-D1380C553DE9" title="Expansion: Rise and Fall" /> </Dependencies>are generated by modbuddy when you do either of "Build" ModName or "Build Solution". You should be able to find the Dependancy setups under the...
  11. LeeS

    Creating a mod

    Your most basic problem is that you've told the game to use files which are not part of your mod. From your modinfo file <FrontEndActions> <UpdateDatabase id="NewAction"> <File>Core/Joshs_Template_Config.sql</File> <File>Core/Joshs_Template_Buildings.xml</File>...
  12. LeeS

    Creating a mod

    I did a quick look at your mod on Sinday but I did not have a chance to get back to you that evening or yesterday because of Real Life. Not sure I will be able to make a response this evening or not because Real Life Stuff is still in Real Life Sucks Mode. Just wanted to drop a quick line to...
  13. LeeS

    Creating a mod

    What you posted is not a mod. It is a Modbuddy Project from which a mod can be created.
  14. LeeS

    Creating a mod

    You can attach your mod to a post on this very thread, assuming the total size of the zipped up version of the mod does not exceed the limits the forum will accept. Zip the version of the mod the game is actually trying to use, which will be found as a sub-folder in ~\Documents\My Games\Sid...
  15. LeeS

    (SOLVED) How to Add more than one UA To A CIV

    Syntax errors here <Trait_ExtraYieldThresholds> <Update> <Where Type="TRAIT_SLAYER_OF_TIAMAT" /> <Set> <Row> <YieldType>YIELD_PRODUCTION</YieldType> <Yield>1</Yield> </Row>...
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