Depending how fast Civinator finishes CCM3.0, LK172 will be trying CCM3.0.
This may wrap faster then expected. Once we can build settlers, the land will start back filling fast.
If I interpreted Elephantium's set right, our rail laying abilities have jumped to quite a few hexes a turn. I...
Good riddance to Korea.
With Britain being suicidal, I know what the troops in former Korea can do.
I like how fast the rail-net came together.
Do we really want Industrial Core in Extermination Bend? Once the wonders are done, it will have way to many shields for troop building.
ROSTER...
We can’t complete Military Research Center until the appropriate age. This rule is almost over with. The second we enter the next age we can build the MRC.
Don't forget when the current batch of factories is done to start more up. With giving an obscene amount of cash to Turkey for Democracy...
It isn't that different.
I've been rushing like crazy. I'm sure we will want at least part rush some steamrollers. Trading rails the turn before CP will finish allows us to save the cash to rush. If Turkey researches rails next, it will cost us a lot of gold. The difference is you are looking...
With the trade off of delaying city connection. That is what I couldn't wait to get. The question is saving 1 turn off of CP worth delaying several cities on the rail net?
As for the democracy question, I like to understand why Joe doesn't want it free from CP. I don't understand what I'm...
My turn was already a mess with all the wars, and lack of rails. I really wanted that rail-net up ASAP.
We are getting tech so fast, I don't understand the worry about getting democracy from CP. What am I missing?
LKendter
Elephantium (up)
Greebley (on deck)
Jersey Joe
We must raze all the cities. They can’t be captured for even 1 second.
No workers may upgrade to partisans as we don’t want non-Daleks in our army. If we create a foreign partisan, it must be disbanded ASAP.
We are defiant. We must...
Crystal Palace is due in 6 turns. At this point explosives is due in 5 turns. You will need to slow down science in a later turn to get the two in sync for the double free tech.
Once CP is built, we can trade with Turkey for democracy. CP is too important to risk trading away rails now...
960 AD (11)
I’ve been working on the railroad…
The assault on Cheju begins. I kill 2 spears and 1 crossbow. (163-20)
I gained $1 and 7 workers.
The assault on Rio de Janeiro begins. I kill 2 muskets. (165-20)
I gained $1 and 3 workers.
The assault on Pyongsong begins. I kill 2 spears and 1...
950 AD (10)
A very large stack of cavalry is now available. It moves into Polish territory.
The assault on Inchon begins. I kill 2 spears and 1 crossbow. (141-19)
I gained $0 and 2 workers.
Korea turns out far weaker than I expected.
Fruit of Davros is founded.
The assault on Da Nang...
940 AD (9)
I was debating if I try to knock out Korea with the troops already in the north. Multiple units appeared by us. War is declared. :hammer:
The assault on Hanoi begins. I kill 5 fire lancers. I lost 2 cavalry and 2 hussars. (104-17)
I gained $0 and 12 workers.
I recovered the 2...
930 AD (8)
The assault on Saigon begins. I killed: 2 pikes. (74-13)
I gained $0 and 7 workers.
I can’t believe Turkey is loaded with cash again. I sent them Industrialization for $11,628. I’m getting very frustrated that I can’t find who keeps giving them all that cash. I don’t want to let...
920 AD (7)
The assault on Vientiane begins. I killed 2 fire lancers and 1 camel. (54-11)
I gained $0 and 2 workers.
Poland chose unwisely. When they see the massive cavalry parade coming their way, they will regret their decision.
Necros is founded.
I started some cities on factories. I...
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