I created mod which block AI to build any world wonder (No More AI World Wonders in steam workshop), I changed AI value for targeting wonders to build:
UPDATE TreeData SET DefaultData=-1000 WHERE TreeName='Seek Target Wonder';
I believe if you play with value in that parameter it should...
I can confirm that game after december patch is far more stable on Earh map 128x80 size, in my current game I pass 900 turns without single crash with 45 civs ans 17 CS
I waiting for totalslacker if he manage to fix his 150x84 map and I will test bigger maps.
Unfortunately GEM from YnAMP mod is...
Ye, but there is no single word about patches or fixes.
When they promote NFP one of major points was patches with every pack in most of marketing materials.
If you have NFP this map is not good, don't have any of features introduced in dlc's. 128x80 is border of stability for current build of civ6, above there is so many problems that is not worth it. Also there is no good map for NFP in 128x80 size (all are outdated) : <
After 7 months of silence they just show 2 civilizations, week before release + one info about fix to Patheon issue + no DLL + one Apocalypse game mode which is basic to me compared to additions to GH and R&F.
No info about modding changes at all.
No info about world builder which is still...
I'm worry about they don't have too much to show to us, is simply too quiet before such release : ( I still counting on patch notes thet will surprise me but as mentioned before It's looks like they just reuse assets and provide very basics additions to game for full price.
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