Recent content by lumat83

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    YnAMP - Development thread

    Hi all. Congratulation Gedemon, your mod is fantastic ! Just a thing : I don't know why, but since the last version (Alpha 6) There are'nt any city-states anymore. At least in west europe, I only tried french civ. Is it right ? Otherwise, good luck for the future. I am impatient ! Luc
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    [TSL] Yet (not) Another Earth Maps Pack

    Thank u for your answer Sorry :blush: but I don't understand your sentence "to do: add G&K CS TSL, realistic placement for G&K resources, G&K civs TSL for the other maps". How add "G&K CS TSL", "realistic placement for G&K resources" and "G&K civs TSL for the other maps" ? In the options ?
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    [TSL] Yet (not) Another Earth Maps Pack

    Hi :) Sorry but What G&K TSL and G&K CS TSL ? :blush:
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    [TSL] Yet (not) Another Earth Maps Pack

    Hi all, hi Gedemon Is your map compatible with G&K ? I seen that the new ressources are not been added. But what about the new civilizations ? Are you working on a new version ? Waiting for it, Is it possible to play with G&K with this version without problems ? Many questions :)...
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    City State Diplomacy Mod (Updated)

    You're right. All work well now. Thank you very much :)
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    City State Diplomacy Mod (Updated)

    Hello Wonderfull mod. But I've a little problem : I would like to use the R.E.D modpack and it seem not compatible : The units scale and formations don't change. Is there a solution to correct this ? Thank for your help
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    Moving non military units

    Hi :) I think the non militaries units ( workers, merchants .... ) should be can stacked on other civilizations units or travel through them (when they're not in war) to avoid somes blockings. Anyone know a way to modify a file for this ? Thanks for your help
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    Is it a bug ?

    Hi all :)I've a problem with Civ V. I use YAHEM map mod ("Real Earth" Mod wihout civilizations in Americas, only some City States), with some modifications (A little more city states ...) and the City-States Diplmotay mod. In my last game, the Shongai (in West Africa) is allied with the...
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    Remove TXT_KEY_ ... in game

    Yes, It's work now I think I made a mistake Thank you for your help :)
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    Remove TXT_KEY_ ... in game

    Thanks for your anwers :) I use for example the "City-State Diplomacy" mod. And I play in french. In game all the mod units names appear like, for example, "TXT_KEY_UNIT_DIPLOMAT" ... In civilopedia, it's the same thing. No texts, but only TXT_KEY_UNIT ... How can retrieve the real...
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    Remove TXT_KEY_ ... in game

    Hello :) With all mods, in others langages than english, the words "TXT_KEY_ ... " appear in the descriptions of the units (...), in game. For example the words : "TXT_KEY_UNIT_DIPLOMAT" instead of "DIPLOMAT" Why ? and there is a way to remove them ? Thank for your help :)
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    Civ V SDK compatible windows 64 ?

    Thank you :) but it's the same thing after installed Microsoft Visual Studio 2010 Shell (Isolated) Redistributable Package. Same message... I've installed this soft and removed/installed the SDK. I don't understand :(
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    Civ V SDK compatible windows 64 ?

    Hello I've a problem with the CIV V sdk with Windows 7 64 "Some components are missing, install again..." I installed it 2 times and I can launch the WorldBuilder only. Impossible to launch the "ModBuddy". Everyone know a solution ? Thak you for your help :)
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    Age of Discovery II issues

    Ok, thank :) In fact, I would like to use Americo's mod, because the map is very very great :). I'll try the Ozzy' map.
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    Age of Discovery II issues

    It seem there is another problem with the mod (really a problem ?). I've seen it with americo's mod who use AOD : Some natives locations are wrong : for example, the incas are on the north of america ... Is it possible to correct these starting locations ?
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