A post here seems to indicate there's a good amount of ambient. But looking back on my experience having familiarized myself with the leader themes, I don't think I've experienced any of the ambient tracks.
Excellent example!
I do like VI so far, especially given it hasn't even had any patches yet. Of course I imagine the future content will all be of the "more stuff" variety, so even if it improves upon the game, the gap between Civ VI and what is great about Civ IV will only get wider.
Also...
That would be impossible, given how many cities they'd need to settle to get enough slots for the works even if they built Theater Districts in each of them.
Are you certain about that? I had Roosevelt go from a 33/33/33 split of good/neutral/bad relations to universally loathed when he surprise-DoWed me in the Industrial Era. (And proceeded to swarm me with Warriors and Battering Rams. :wallbash:)
That's another oddity I've found - I'm pretty sure I'm hearing both the Industrial and Atomic theme for Germany alternately. And wouldn't you know, Germany is me in this game.
I've listened to all of the leader themes from Civ VI now, and in my current game, I just realized that by now (late Atomic era), that is the only music I'm hearing. Did the ambient music just crap out? Is it supposed to at that point?
I'm very puzzled by this. So now I'm second-guessing myself...
I don't think Civ VI will surpass IV, for the simple reason that they're such different games I don't evaluate them in parallel. I played a few hours of IV last night, and one thing that struck me is how beautifully simple the game is. The strategic depth is immense, but the core of gameplay is...
Agreed with those saying it seems more complete than the most recent entries. I've played each iteration including most offshoots from II through VI, and this one easily feels the most complete at launch since Civ II/Alpha Centauri. Civ III I just didn't like. Civ IV was actually pretty...
There is actually a use for the extra artists: sell the works to the AI for huge sums of gold (1000 a piece from what I hear), or just delete the GP for 1000 gold. The latter especially is counterintuitive, but it's an option – and a pretty strong one at that.
So both a design problem (way too...
Given commercial districts into maxing out trade routes are priority #2 by the generally-agreed-upon priority order, I don't think I'd call them underrated.
I also find the money city-states really terribly powerful. The 3-delegate bonus gives you insane cash for very little investment given...
I think it's more a problem with the AI's difficulty-based bonuses being so heavily frontloaded than a problem with the religion mechanic. Faith/Prophet generation mechanics in isolation are fine IMO.
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