Than it's probably got something to do with the village green/university upgrades doubling up and getting redundant. Im pretty sure i could muster an estatic farmer that gets different results with 3,5 vs. 4 work route.
If you happen to lose the Hanging Gardens, I would like to see if there will be a difference between the two of them. This would support the hypothesis that +4 happyness nullifies both the 3,5 and the 4,0 work routes. May be a different story with +3 happyness.
So, what seems important to me: Do you have a +1 happyness wonder? Are the houses with the arrows at +3 or +4 happyness. If +3, we could conclude that the routes are identical for all purposes. But that contradicts my experiences.
I have something to share regarding the workroute - happiness discussion. Just testet the following. H=house; C = Cornfield with 20 food; O = small orchard;
HCO
vs.
H_CO
First example, happy house with 20 food cornfield and a small granary. Route = 4.
Second example, ecstatic house with 20...
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