Recent content by Matthew.

  1. M

    Has 1UPT Completely Destroyed this Franchise?

    I was fine with it in Civ 5 mostly because it was "new and they will sort it out". But after Beyond Earth and now Civ 6, my interest in 1UPT is all but gone. Instead of polishing the system and making it more manageable, Civ 6 has only made the problem worse. There isn't much to build any...
  2. M

    Civ V now has more Players than Civ VI

    Sure, it was the initial release and reaction I'm talking about. I, like many others, have long since shelved that game. I wouldn't know what the atmosphere around the game has been since then. It takes a specific type of person to hang around a game they dislike and don't play, just to go on...
  3. M

    Civ V now has more Players than Civ VI

    I never said I disdain petty arguments. I enjoy me a good internet squabble once and a while. However, if I were arguing, I'd be making some sort of statement, which I have not. Merely making an observation.
  4. M

    Civ V now has more Players than Civ VI

    Everyone understands Civ 5 is an established game with expansions and mods. I think the point is that the new luster of Civ 6 with new mechanics and gameplay to discover, play around with, and enjoy isn't appealing or interesting enough to pull people away from Civ 5. we could go on about this...
  5. M

    What AI combat bonus would be necessary to make Domination Victory hard?

    Ehhhhhhhhh..... I don't know. I get the point, but I think AI bonuses can't be ignored in that point. Bombarding a human player with apostles is one thing, bombarding a player with units gained through bonus cheats is another. Let's look at RTS games for a moment. AI generally does okay...
  6. M

    When is your first district NOT commercial?

    Yep, basically this. Campus is usually my first district built, because you are generally able to pump it out early enough where it doesn't affect anything (except the aforementioned unit spam, which may not always be needed). NOW. AFTER. Yeah, all cities are usually focused on spamming...
  7. M

    Has Production become the new Science?

    As I said in the multiple threads about this already, the faster science rate is what is making production look more valuable than it is. You hit modern era by T170 without even trying, and you are forcing production to keep pace by rushing factories and overlapping them. If that number was...
  8. M

    Your favorite civ to play as so far?

    Agreed! Gorgo super strong. Wildcard that early is amazing, and rake in lots of culture without needing to focus on it. Which means more focus on conquest :O
  9. M

    Is tall vs wide even still a thing...?

    Perhaps not as defined in Civ 5, but it more or less "works". If you settle the ~5 city locations around your starting area and build them up, you will gain enough momentum to finish any victory type. However, if you wish to continue to expand, you are no longer overly punished for doing so...
  10. M

    So, has anyone done a two-encampment opening?

    I don't know about for rushes, but I have been going encampment first in my capital. It triggers the "build a district" boost, adds production both to the city (barracks/armory) and trade-routes sent to it (extra +1 hammer). Science and culture districts not really needed that early, I don't...
  11. M

    Naval units "useless"?

    I agree. Harbor district may not be super high priority, but the additional housing, food, production, gold, and especially trade-route make it much more appealing than many other district options. Of course this is besides the point, since you can have a 95% land-based city and still build...
  12. M

    Scarborough Fair

    I'm liking the music so far. I especially like how they get updated versions as you get to later eras. I think the main thing right now is there seems to be less "in between" ambient music and a lower number of base Civ's, so we naturally end up hearing the same ones over and over. Once we...
  13. M

    Expand or DIE - Concept Unknown to AIs

    I wouldn't be surprised if it is half the time trying to build wonders in cities without the production to do so, so spends 40-50 turns of the game with a world wonder in production and not doing anything else.
  14. M

    Expand or DIE - Concept Unknown to AIs

    On a slightly related note, this game really needs to hold off several mechanics for like the first 60 turns or so. What I mean: --Warfare. It can be okay for a Civ to rush a near city-state for flavor reasons and interesting story lines, but as a default it is only hurting AI performance...
  15. M

    Civ VI Funny/Strange Screenshots

    Funny, but not in a good way :/ The turn after I got the "Your troops are too close to my borders, what is your intention?" message. Nothing was moved. Two of the four units supposedly too close have been there nearly the entire game. Oh, but he is more than free to dance crossbows around...
Top Bottom