One other point....
As I learned the hard way, do not start attacking until you think you can take the city in one or two turns. If you attack turn after turn you are just letting the defenders promote up the line. Beating a CGI (City-Garrison I) longbow is much easier than taking on a...
First a disclaimer...I'm just getting started on Monarch myself, so take advice at your own risk.
Just a couple of things...
1. I like starting in place. with that many floodplains health will be a huge issue. Being able to build a harbor is key. Next choice would be going 2N and leaving...
In the image, you can see a mine on some Iron that is outside of the BFC. This does not provide any extra hammers to the city, but does provide Iron. Same thing with the horses that are south of the city and the wheat farm NW of the city. No extra hammers, food or commerce - but the ability...
If the OP settles in the original spot, I think they would be too much overlap. The cap may be a potential location for the Moai Statues....does anyone know if the production bonus is added to lakes as well as ocean/coast? Normally I rarely build the Statues in the capitol, but in this case it...
I would have waited to pop that hut until you had built your city. Without a city, I think you lose the chance at picking up a free tech.
I would settle in the starting position. I am not as anti-water as most though. And this postion has only one ocean in the BFC.
Ok, I'm a noble player and am still learning, so I want to understand your thinking in not placing the city one west. I know I would have blindly put the city on the coast. I would put up with the 2 ocean squares in exchange for the extra 6 food from the coastal and lake tiles once you build a...
The reason I would use drill on a MG is still keep them from taking damage. I like to have these in border and coastal towns. I had one game in particular where the AI sneak attacked me with 8 galleons full of macemen, knights, and some other misc. units. The MG took attack after attack after...
I haven't seen this pointed out yet on this thread, but on archipelago maps it's important to get as many good cities on you main lsland as possible. For this reason, I would suggest settling on the stone and leave so of the good western tiles for another city. It's likely the west coast could...
I voted for the stone. The thinking I have based on quite a few arch games I've played. One of the keys is to try to squeeze as many good cities on your home island as possible. By moving one west this may open up a good city location to the east that would otherwise have too much overlap...
I really like this strategy and have used it several times, although it certainly is more suited for some civs/situations more than others.
One of my favorite games to date was with Sitting Bull (BTS). He's protective and his UB is the Totem Pole, which gives +3 experience to archery...
OK - I was thinking that Paris must have pumped one out at least once. In my current game I have a very similar situation...a captured capitol that became a spy center. The difference being that it started with the great wall. It has pumped out 3 great spies and I never know what to do with...
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