I think we could easily afford to delay it a little longer if need be.
I'm still not keen on a maths bulb, so as long as we get one GS before the mids(regradless of where we build it) I thin trading research for REX is a good trade in the short term.
Unfortunately I will be away from the...
I don't think this is true. Remember we will get those beakers from trading maths regardless of whether we bulb maths or research it manually, so we don't really get extra beakers from a maths bulb.
That's beacause our research phase finished fairly early, if we teched deeper into the tech...
I think settling would be better than bulbing, as we will be running representation and have an academy in the capital for most of the game. Even saving it to bulb something like calendar/construction would be better (this is especially true if we wanted to try to bulb astro, though I still...
I don't think bulbing maths is a good idea, it will waste a huge number of beakers, and I can't see how getting the GL a few turns earlier can possibly make up for that.
Maths is amongst the least efficient bulb you can make. If we want more hammers from our chops delay them until we can research maths ourselves, it is only a few turns.
Whether chops are better used fro REX or an army depends on when we wanted to go to war. I was thinking we might research...
I'm concerned that we are planning to chop too aggresively. If the wizard cannot be killed in the early game (which is what I think) then we will have to pursue a balanced strategy of teching whilst expanding via "gradual" warfare. I think some off our forests might be better used to build our...
I can think of much worse scenarios than the ones that are currently being tested e.g.:
The Wizard is an unpromoted warrior on a city is a 1 tile island (so we can't use siege to bombard down the 200% defences due to a wall +castle+dun+citadel, and we have a worse amphibious...
I'm against making an astro beeline, mainly because I think it is unlikely that we can kill the wizard with pre-astro units. Going for an allout war so early would kill our economy and delay our victory date as it would massively slow down our future tech rate.
Exploration is clearly going to...
As long as we get one GS before we finish the mids I don't mind if we contaminate the GP pool in the capital either. As we are philosophical we should be able to generate a 3rd GP if we get an engineer in the capital without delaying philosophy by much (if at all).
I also think we should build an extra warrior, the cost is small compared to the costs of an inconvenient barb getting through. I also think that exploring the hub (If it is a hub map, which I am beginning to doubt) is best left till we get better units/galleys.
I'm also sceptical about the value of an early calendar. Representation+our existing resources should be all we need fro future. I also don't think we should go for iron working until we need to clear the jungle; Given the absence of horses/copper I doubt there is a source of iron readily...
I would not make exploration outside our immediate area a priority. With an early war out of the question early intel on the AI's military strength isn't particularly valuable, and I doubt the wizard is within easy scouting distance of us. I would like us to keep as many animals alive as...
I would be extremely surprised if a cultural victory prove to be competitive. If conditions allow for a diplo victory then that will almost certainly be quicker, as will a domination victory given the time it takes to generate all the cultural points. Fighting teams of 2 AI's won't make it that...
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