Recent content by Melendor

  1. Melendor

    ideas for civilization abilities (only)

    Inca Mother Mountain Mountain adjacency gives +1 yield to districts and +1 food to city centers.
  2. Melendor

    New Districts

    Intelligence Center “National wonder” - only one per civ, destroyed if conquered Needs Cold War civic +4 Science with Campus adjacency +4 Culture with Theatre adjacency +2 unit production with Encampment adjacency Recruitment Center: +1 Spy Training Center: Experience to new...
  3. Melendor

    We were all barbarians

    Is there anyone with proper ability who like to do it in a Mod? :goodjob:
  4. Melendor

    We were all barbarians

    My suggestion is: In the beginning of the game you cannot see the difference between barbarians, city states and civilizations. They would always look like barbs to you and you couldn’t see city’s names. With some civic, maybe State Workforce, you could recognize City States; With some...
  5. Melendor

    All my dreams about Commercial Victory

    - Victory condictions Wond Bank must be build (by any player); The player must have AND generate more money than all other players together. - World Bank Wonder. Needs Globalization Civic. Triggers the Commercial Victory for all players. +2 Trade Routs; 2 Free Traders; Trade Routs from and...
  6. Melendor

    Vote for your 3 civs you would most like to see (Part I : Western Europe) ?

    I would like to see Great Colombia and Símon Bolívar.
  7. Melendor

    How about some ideas for water related stuff?

    I think the "range" of the Harbor should be increased to 2. So bonus from resources and possibilities of sea Wonder's spots would increase as well.
  8. Melendor

    Economic victory?

    The condition of victory could be have more gold AND generate more gold per turn than all others civilizations together.
  9. Melendor

    Great Rivers

    And great bridges, allowing land units pass throught it.
  10. Melendor

    Great Rivers

    There are some great rivers in the real world that were very important for transportation, some still are. Amazon, Congo, Mississipi are some examples. I don’t think the conventional CIV VI rivers represent it well. My suggestion is introduce another type of terrain (the “small” rivers would...
  11. Melendor

    Starting as a tribe

    One possibility is something very simple. Like Beyond Earth, you could choose something about your background and get a bonus whit it. Hunters: knowledge of a great part of the land map. Free Scout with 15xp. Sedentary: extra grain resource beside your Capital with a farm build. Cannibals...
  12. Melendor

    Competitive Trade Routes

    Competitive Trade Routes The cities will have a limit of trade roots they can receive, maybe one plus one for every 10 population. If you want to send a trade route to a city with no free spots, your trade route must be stronger them one of the existing ones. The strength of the trade route is...
  13. Melendor

    Civs can grant independence

    My ideas about that: http://forums.civfanatics.com/showthread.php?t=442437
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