Recent content by Mithadan

  1. Mithadan

    Dear Firaxis, your game is crashing on almost every platform

    Oh, maybe a few minutes? It's not very bad at all. I haven't gotten very far past the Renaissance before it crashes every turn, at which point I pretty much give up. I think the next game I play, I'm gonna run it Vanilla without any expansions at all.
  2. Mithadan

    How Many Civs Can There be on a Huge Map?

    Nevermind, I found this: https://civilization.fandom.com/wiki/Map_(Civ6)
  3. Mithadan

    How Many Civs Can There be on a Huge Map?

    I was trying to get 31 civs onto a huge map (like in Civ3), but it looks like that it isn't possible in Civ6 (console version). Does anybody know if I can get the game to allow more civs on a map if I lower the number of city states on the map, or is there a hard limit to how many are allowed?
  4. Mithadan

    Dear Firaxis, your game is crashing on almost every platform

    I'm playing huge maps on the XBox One and it's crashing at least every turn, sometimes twice a turn.
  5. Mithadan

    PS4: Is Civ 6 still prone to crashing?

    I'm playing on the XBox One on a huge map with almost all of the expansions and it crashes almost every second turn. So I just reload from the autosave and replay one of the turns. It's pretty brutal. I'm on turn 232 in the game.
  6. Mithadan

    Barbarians, Savages, and Civilizations

    Heck yeah, some (many!) "civilization advances" should only be available to settled societies. Writing and architecture for sure! But maybe most of the vanilla tech tree, to be honest. It would be really fun to see if something could be done to create a "fragile states" model. I've just...
  7. Mithadan

    Barbarians, Savages, and Civilizations

    Yes, good point! My sources (so far) really only focus on that exact period, up to the fall of Assyria. I don't know what the other forms of "barbarism and savagery" would have been around in the 13th century. Maybe not much in Europe, but I assume it'd be all over the Americas, Africa, and...
  8. Mithadan

    Barbarians, Savages, and Civilizations

    Possible gameplay features that reflect the above: If the epic game starts no earlier than 6000BC, the entire map should be "occupied" with humans (except isolated islands, like Iceland, Madagascar, or New Zealand in an Earth map). cf. Civinator's point about having more than 31 civs...
  9. Mithadan

    Barbarians, Savages, and Civilizations

    Points in summary: Agrarian kingdoms (states, aka urban "civilizations") sprang from forager and/or nomadic populations (duh). Civilizations were an extremely small cultural minority when they first arose roughly 8000 years ago, and only managed to control about 66% of the world's population...
  10. Mithadan

    Barbarians, Savages, and Civilizations

    Okay, so where I'm getting most of my ideas on this topic are from James C. Scott's Against the Grain: A Deep History of the Earliest States (Yale, 2017), which I just finished reading. I'm supplementing it was a few points about foragers (hunter-gatherers) from John Gowdy's Ultrasocial: The...
  11. Mithadan

    Barbarians, Savages, and Civilizations

    For reference's sake, here's most of the relevant posts from the "Feature Requests" thread:
  12. Mithadan

    Barbarians, Savages, and Civilizations

    The discussion of barbarian civs in the pinned "Feature Requests" thread got me thinking a lot about ways to redirect the game away from an exclusive focus on the expansion of urban states, but I'm not sure where those thoughts will lead. It might not be something doable within the framework of...
  13. Mithadan

    Feature Requests

    Nice! I actually recall reading that Greeks did that with triremes across the Corinthian isthmus because sailing around the Peloponnesian peninsula was often too risky, for some reason?
  14. Mithadan

    Feature Requests

    I hadn't thought of going upstream in a Viking longboat. Surely they would have gone upstream for a bit, though, if they were sailing into places from the sea? At some point, though, I assume the river would have gotten too shallow or narrow for navigation by boats of that size. Not sure how...
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