I think 1upt works quite well there. There aren't terrible jamming and pathfinding problems of CiV (where two units blocked each others paths forcing you to re-route) and the AI is way much better than in CiV and CIV. Because the AI isn't a pushover wars now take a lot of time.
The problem with...
I think it's a huge game potentially, but it's probably not for everyone. It's extremely slow paced (only 200 turns yes but those turns will take time) and it has plenty of building and plenty of depth.
None of those means nothing as you can just cruise to victory by simple warmongering. Well, maybe if you take it as a sandbox, but as a game Civ VI is just a simple war game. Everything else is needless and underwhelming.
This is worse than 5. Just a totally pointless and an absurdly easy "game" (more like a sandbox with a terrible UI). Comparisons to 4, which was the pinnacle of the series, aren't even meaningful.
This is actually worse than V. Global happiness is gone for good, but now there are new super annoying mechanisms. Like the costs of districts (which were the main novelty of the game) rapidly goes up when you advance on tech and culture. The game is basically punishing you for properly managing...
Quite the opposite. You should expand very fast early and start as many districts as you can. AFAIK if you have already started a district, its cost won't change.
The AI early rushes are in fact trivial to defend even on deity (I guess Aztec might give you some trouble but I'm not sure). Warriors are pretty useless, just use archers. Never quit even if the situation "looks" desperate. The AI may be much worse than you might think.
Currently play on Deity and have (only) 20 cities 500AD (should have more). ICS is definitely the way to go. In other words, you should fill every possible place with cities. There is no true penalty. Settlers will become more expensive, but unlike districts etc. they can be bought with cash...
On Deity where the AI gets 3 free settlers a settler is certainly not worth building at early game. You can capture 2 of those settlers right away and the rest when they have already turned to cities...
Actually it feels better to build something cheap with 100% boost (like heavy chariots), disband them and then rush buy with cash what you really want. There are at least two advantages: 1. even the product poorest cities contribute positively, as chariots are cheap enough to come at reasonable...
Before you get stirrups and knights, it's probably best to mass build heavy chariots (with +100% boost), disband your horsemen. and upgrade chariots to knights from the money from disbanding horsemen. The policy that gives +100% for medieval cavalry and beyond is probably far away as it's on a...
ICS is probably the way to go if you pursue for the earliest possible domination or space. Settlers should not be built but rather captured from your neighbors as their price is going up. If I understood correctly, you can turn production to money by "selling" (disbanding) your super-cheap (like...
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