Recent content by modifieda4

  1. M

    wow, civ6 is lacking

    coming straight from civ4 to 6 and i am bordering on depressed. this game is so poor. the AI is useless. plus the number of kooky things which make no sense and distract from the game play. hopefully they release the dll so real coders in the forum can take it from here. one can only hope at...
  2. M

    rebalancing inflation, proposed fix

    finished my marathon game. it was awesome. the AI still had cash flow to fight in the end game. perfect. I did notice the middle eras went a little quick, im thinking of toying with the era durations.
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    Unofficial 3.19 Patch 1.7

    nice to see continuing evelopment :) any idea of this impact?
  4. M

    [BtS]40 civs-allows colonies AND 34 civs

    you need to do some research and read tutorials. merging is pretty straightforward. from the third paragraph in the link i provided: Merging mods is really all about identifying differences in data files, and then figuring out which differences you want to keep, which ones you want to...
  5. M

    Unit requests thread

    im trying make an expansion of "the J"s warrior of god mod comp: http://forums.civfanatics.com/showthread.php?t=319186&highlight=warriors+god im working on "holy warriors" for each religion. so i need units for each default bts religion which are equivalent to a heavy swordsman type...
  6. M

    Basic Expanded (mod comp)

    why is the dreadought stupid? let me count the ways: too powerful too early unbalances warfare no defense against it with existing city defense units if mechs were the default city defense unit, then the game would need a unit like the dreadnought to regain balance. as it is, mechs...
  7. M

    Need help with modding.

    here is a more general tutorial: http://forums.civfanatics.com/showthread.php?t=331321
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    [BtS]40 civs-allows colonies AND 34 civs

    if bug installed correctly this is what it looks like on my computer: C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\BUG Mod 4.4 load that mod and make sure it works. read this tutorial on merging...
  9. M

    Grave's Mamluk

    am i missing something? there is no KFM file, so i am not sure how to make this unit work. EDIT: ok i got most of it working by using rabbit's files, except the tassals on the shield. good enough I guess. here is the rabbit file with the tassel on the shield:
  10. M

    rebalancing inflation, proposed fix

    thanks! i owe a lot to these forums, just trying to pay them back :)
  11. M

    Need help with modding.

    research "merging" mods
  12. M

    [BTS] MarnzMod

    if i had i would. hopefully someone else steps up.:eek:
  13. M

    [BtS]40 civs-allows colonies AND 34 civs

    yes you need bug for my mods. bug is a great improvement over vanilla bts and lots of mods include it.
  14. M

    Spread religion by conquering cities

    the J made the warriors of god mod which has a fanatic unit which purges religions upon city capture. http://forums.civfanatics.com/showpost.php?p=8029602&postcount=2 check it out and see if it does what you want.
  15. M

    [BtS]40 civs-allows colonies AND 34 civs

    BUG stands for BTS Unaltered Gameplay its a useability mod for BTS. check it out and the improvements to BTS it makes. http://forums.civfanatics.com/showthread.php?t=274636 for example, the in the screen below you can see leader attitude icons on the lower right (:mad:,:)...) the...
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