In addition to all the 1upt stuff, wars are also less scary because of the changes to the pillaging rules.
The AI will still pillage all your improvements if they can't take the city itself. But it only takes 2 turns to repair pillaged improvements, and there aren't any slow growers like...
Blindness is a defensive spell which you use to survive dogpiles so you can get game winning tech online (things like Chalid and vicar-druids). You can't end a tough game with just blindness and a mundane army.
A large, revolting city adds a lot to to your costs, while giving you nothing for 10+ turns.
To fix this, carry a big stack of tier 1 priests around in your conquering army, and have one use great work in every city you take. This ends the revolt and expands the city's culture by a ring...
The "great work" ability of basic priests (acolytes for order, zealots for overlords, etc) ends revolts. If you don't want to fight, you can stockpile priests in the city and have one do a great work every time the city revolts. The great works also help to remove cultural pressure.
Edit the cottages by lowering the fCenterCut value. I used 25, feel free to experiment with that a bit.
25 looks like this
http://forums.civfanatics.com/showthread.php?p=7724992
The first game was pretty crappy at release, and took some patching to get good. Glad I predicted that SotS2 would be the same way.
Kerberos has some serious determination, but they just don't have the manpower or talent to get something right on the first try.
Well, they did shoot him. In situations like that, though, the goal isn't "shoot to kill" so much as "shoot to hit", and the bullets that landed just didn't hit vital areas.
None of the evil civs want armageddon except for the Sheaim, who in gameplay get direct bonuses for a high AC (more effective planar gates).
There's nothing wrong with the other evil civs getting screwed by armageddon.
For these first strikes to be effective in either civ4 or FfH, you have to have a certain amount of strength compared to your opponent, then they become a good pick over more base strength.
It's easier to get this level of strength with FfH combat promos than it is with civ4 ones.
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