Recent content by morchuflex

  1. morchuflex

    [MOD] The Authentic Colonization (TAC)

    Thanks again for taking the time to answer me. And don't worry, I'm fully aware that TAC's development has been discontinued for a long time, so I'm not asking you to modify it for my convenience. Unfortunately, I'll have to live with the mod's limitations, because it's not like I could become a...
  2. morchuflex

    [MOD] The Authentic Colonization (TAC)

    Ray, if you're still around, I have a few more questions... The answer is probably "no to all", but I'd be silly not to ask... :) 1. After you found a certain number of missions, your attempts at founding more missions start to fail at an increasing rate. Is there a way to change this in xml...
  3. morchuflex

    [MOD] The Authentic Colonization (TAC)

    Thanks a lot for the quick answers, even if the news is bad (I suspected so, after sifting through pretty much every xml file and finding nothing). Unfortunately, I'm not good enough to tamper with DLL files, so I'll have to live with these limitations. Implicitly, you make it sound like I...
  4. morchuflex

    [MOD] The Authentic Colonization (TAC)

    Hello everyone. First thing first: I want to express the deepest thanks to anyone who contributed to this incredible mod. I have been playing TAC for years, and am still enjoying it tremendously. You guys transformed a botched game into a masterpiece. Now, if anyone in-the-know is still...
  5. morchuflex

    What are cottages (from a simulation pov) ?

    Hello everyone. The question may sound dumb... But what do you think cottages are? I'm not asking about game mechanics but simulation. What do they represent? I know what the word means (at least, I think I do). I just don't see what kind of (real world) structure would qualify as the...
  6. morchuflex

    ExtraModMod

    Hello. I just wanted to congratulate you for the new beta. I have been playing for two weeks and so far no crash, no bug, not even a glitch to report. I love the additional animals. I also like the new diplomatic options. One very minor gripe, though: in the diplomatic window, when an AI has...
  7. morchuflex

    ExtraModMod

    Terkhen, thanks a lot for the answer.
  8. morchuflex

    ExtraModMod

    Hello. Do you know where I can find the result probabilities for raiding a barrow, a dungeon, a ship wreck, or ruins? I've looked through XML files but can't find them. I'm asking because I never, ever seem to get a favorable result. Thanks in advance.
  9. morchuflex

    ExtraModMod

    Possible bug : strange blockaded areas. Hello. I've been playing EMM for a few month with great pleasure, but I've stumbled several times on something puzzling: some water areas become "blockaded" (greyed out and unworkable from a city), following a 3x3 tile pattern, just as if there were a...
  10. morchuflex

    ExtraModMod

    Hello. I'm having a blast with ExtraModMod. :thumbsup: I have a side question, though. I've noticed that in FfH2 and its modmods, cultural influence spreads over ocean tiles as far as it does on land (contrary to Vanilla (BTS), where it only spreads to ocean tiles that are adjacent to at least...
  11. morchuflex

    2.7 Beta3 Notes (Work in Progress)

    All right, thanks. And apologies to everyone for wrongly reporting a potential bug!
  12. morchuflex

    2.7 Beta3 Notes (Work in Progress)

    I know about their spell, and I suspected that, but does it apply to friendly neighbours? We have open borders...
  13. morchuflex

    2.7 Beta3 Notes (Work in Progress)

    Hello. I may have found a bug. Here's the situation: I'm playing Lanun. I'm at peace and have OB with both Elohim and Amurites. Elohim and Amurites are at war with each other. For some reason, my ships (presently in Amurites waters) can't move into (adjacent) Elohim waters, despite OB. My...
  14. morchuflex

    ExtraModMod

    Hello. I have been playing with ExtraModmod for two weeks now, and overall I enjoy the changes. However, something really excessive just happened to me, and I don't know if it's a bug or a feature. Here it is: I had already completed the fourth level Altar of Luonnotar, and just generated a...
  15. morchuflex

    2.7 Beta3 Notes (Work in Progress)

    Hello. Happy to report that I played an entire game with this new patch and everything worked nicely. I really enjoyed that you can now trade pretty much anything in exchange for pretty much anything... - May or may not be related to the new patch, but the AI seems more seaworthy than in...
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