Recent content by MrBody

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    Final Fixes Reborn

    (apologies if there's a better forums to post strategy for this mod mod) Question: when would you ever want to build workshops? I can never find a reason. They're the weakest improvement in the game and there's always something better to build, usually a farm or cottage. It's to the point...
  2. M

    Final Fixes Reborn

    That worked! Thanks!
  3. M

    Final Fixes Reborn

    D:\Civilization IV Complete\Civ4\Beyond the Sword\Mods\Ashes of Erebus 14.11\Ashes of Erebus
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    Final Fixes Reborn

    Mod won't start for me. Fresh install of BtS 3.19 Followed "full installation" steps When I click "Launch AoE" from the launcher, the "Ashes of Erebus Launcher" window flashes on screen for a fraction of a second before disappearing and nothing happens. If I try to load the mod from within...
  5. M

    TAC mod strategy guides?

    What's the community's thoughts on balance in regards to map size? It seems like it doesn't scale the royal army down enough for playing on smaller maps. One thing that's kind of bumming out is how specialists take up the majority of the game, yet they're completely random in what you get. The...
  6. M

    TAC mod strategy guides?

    Yeah I'm only playing Conquistador difficulty so far. I'll keep that stuff in mind. Other stuff: -I'm almost wondering if it's even worth setting up production for finished goods to sell. Buying military units quickly becomes prohibitive. The only things I usually buy are early tools and cloth...
  7. M

    TAC mod strategy guides?

    Browsing through and it seems like most of the guides cover the base game. Trying to get into the TAC mod now and looking for strategies. My approach so far: -Food is tighter. Inland colonies are almost impossible to run without food shipments. Docks + expert fishermen are pretty mandatory...
  8. M

    Naval Strategy

    I'm playing with the TAC mod right now and I'm wondering if I should even bother with a navy outside of a frigate or two to handle hostile privateers. I see the expeditionary force of 56(!) Man O Wars and figure it's not even worth it.
  9. M

    [MoO] Whats the most unbalanced custom race you've ever made (MOO2)?

    Well the idea is that the halved food cost lets you move more colonists from farming over to working to make up for the eaten production. Otherwise Lithovore would be twice as useless and Lithovore aint useless (not worth the points, but not useless). That way any production bonuses you take or...
  10. M

    How is the learning curve of Shogun 2 compared to civ5 ?

    Are there any quick start guides around here for Shogun 2 (Fall of Samurai specifically)? I tried getting into a campaign but was overwhelmed and the tutorial didn't help much. In particular I have no clue how trade works.
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    Where can I find the unofficial patch?

    The only link I can find is to the Realms Beyond forum and the link to the patch there no longer leads to anything. Is it still available somewhere?
  12. M

    [Pir] Mod to tone down wind?

    So I consider every difficulty level below the hardest to be too easy. Problem is, at the hardest difficulty level, wind is just ridiculous. You're at a crawl the entire time and ship battles are a contest of who can do the most stationary spins. It's tedious, not at all fun, and the computer...
  13. M

    [MoO] Whats the most unbalanced custom race you've ever made (MOO2)?

    Here's one thing I've learned about custom race traits in Moo2: there's good traits, and then there's traits worth the point cost. Creative? Tolerant? Lithovore? Good traits, but too expensive. Aquatic? Not really that great unless you're doing an organic rich galaxy. You pretty much want...
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