100% agree. It's fun the first few times but after playing this game for a while it becomes so boring to just fight endless defensive wars over and over again. And God help you if your opponent has Zealotry and can just spam units to throw into the meat grinder every turn.
It's like playing a...
I could imagine a casus belli system helping. I would just like there to be some system in place to prevent my neighbor from trying to fight me for 1000s of years without ever making any kind of progress.
So in my opinion, the least fun part of this mod has always been the neverending wars of attrition. I'm talking about when you and your neighbor are roughly equally strong yet they decide to just fight you forever, with neither side ever being strong enough to gain an advantage. After an...
Is there a way to remove a belief from this modmod in my own game? Earthly paradise is way too strong. The gold bonus is huge and the wonder bonus gives you practically a free policy for every wonder you build. The AI takes it as the first founder belief in 100% of the games I play and the civ...
Well, there would need to be AI changes if a whole new victory condition was added. A reasonable one would be to have zero tolerance for a civ near religious victory converting their cities with a prophet.
It seems strong to me but I wouldn't say OP. After a great prophet spreads its charge it can't move. So you can easily declare war and kill it.
I would very much love to see a religious victory. A whole new ideology, I'm not sure. A new victory condition would need integration into the rest of...
There is a modmod that makes great admirals/generals only provide a combat boost for two eras here: https://forums.civfanatics.com/threads/bals-qol-ui-mods-and-stuff-assign-all-to-project-commander-borders-military-log-etc.674267/. I've never used it though.
I'm not a fan of this because freedom and order get very nice benefits in addition to the boost to their improvements and UI in their UI-boosting tenet. Autocracy should get something more than just flat improvement yields.
The wonder is nearly a free tech and policy on lower game speeds and hardly a blip on marathon. It ranges from something to beeline on lower game speeds to junk on higher game speeds, and I believe its value should be consistent across game speeds. One reason its value is inconsistent IMO is...
Apologies, it seems like the game does already work like this, so this can be withdrawn. I think this wonder should get a bigger gamespeed scaler, but that will have to be for the next congress I guess.
Hi all,
I'm curious what strategies people have found to be fun and potentially successful that are 'unusual' in the sense that they involve making unorthodox decisions or pursuing a victory condition with a civ that isn't typically used for that victory condition. I imagine a lot of niche...
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