Recent content by Navanod

  1. Navanod

    Destroying a barbarian near a CS - question

    On a related note, how is the reward distributed if the kill was made between 2 closely spaced CS? I had a mission to help one CS fight off their barbs but because the barbs are always spawning near the middle of the 2 CS, the reward always goes to the one that is not being attacked (of which I...
  2. Navanod

    Unstoppable Bismarck detailed guide (Work in progress)

    Are these events all included in VP by default? Sorry, but I can't make sense of the thread...need moar coffee
  3. Navanod

    CBP players, what do you think about Civ VI so far?

    Sadly, due to "life", I missed out playing Civ 4, esp it's final optimal form. Think it's worth going back? Or VP ftw?
  4. Navanod

    New Version - October 28th (10/28)

    Naise, very naise!
  5. Navanod

    New Version - October 28th (10/28)

    I like enslavi- I mean, liberating them from the AIs. Perhaps a maintenance reduction or X number of maintenance free workers? Kinda like the 6 maintenance free units from the Volunteer Army in Freedom? This will take much longer to realize the same amount of savings as a discount on buying...
  6. Navanod

    CBP players, what do you think about Civ VI so far?

    Not entirely related to gameplay...but I think Civ VI needs this mod
  7. Navanod

    Quick Questions / Quick Answers

    I do it for early game if I am just a few turns away from grabbing the Progress Opener for the science bonus when population grows in Capital. I also do it for cities I had been forced to annex (or accidentally annexed) but plans to raze eventually. I find that delaying the more advanced types...
  8. Navanod

    Oasis need love!!!

    Oasis is kinda strange in that no improvements can be built on them, kinda like a lake (but that's because workers and GPs can't walk on water!). IIRC, it provides fresh water in surrounding tiles for farms but is itself "unfarmable". Would be nice to at least be able to drop a farm on it or a...
  9. Navanod

    AI road logic

    Since we are on this topic, is there a way of automating workers to remove old roads built by AI near captured cities that no longer goes anywhere but is costing heaps of upkeep simply because they are now within my border?
  10. Navanod

    New Version - October 24th (10/24)

    I got crush in one game in almost the exact same way by Alex and his hoplites, side by side and with promotions, they were unstoppable with ancient era units and even cities with walls fell to them. Didn't help that he actually back stabbed me when I was responding to another DoW.
  11. Navanod

    Unstoppable Bismarck detailed guide (Work in progress)

    Thanks mate, had been googling and searching the forums without success...only found a very early thread about the non-civ specific events. Hmm...haven't actually seen any of the mongol events...
  12. Navanod

    Unstoppable Bismarck detailed guide (Work in progress)

    Are these civ specific events the ones with the 6 or 8 pointed star icon instead of the skyscraper?
  13. Navanod

    Final cosmetic changes?

    LOL! I was gonna say that I would just shoot them wheels and they'll be sitting ducks. Then I noticed all those spare tyres... Learnt something today :smug:
  14. Navanod

    Final cosmetic changes?

    I'm using a few mods that affect icons and textures: Terrain Texture Enhancement 2k v11 Colored religion icons Redesigned Colors and Icons v.1.3 (affects civs icons) Quite happy with them as they made differences more obvious and overall more vibrant. Not sure if they should go with VP as a...
  15. Navanod

    This may have been done a million times before, but...

    Mongol and Indonesia for me. Mongol, the UA is effectively a permanent UU that can kill without being killed. The UU just makes it even harder to kill those skirmishers. Ger goes well with my border growth bonus build. Indonesia, the music! The 3 extra luxs and guaranteed monopolies means...
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