Recent content by nemini

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    Bug Reports - Post Here!

    Actually it also happens with tiles with 3+ food. In my savegame, the city automatically selects the two farms which yield 3 and 4 food, respectively. It is a weird bug, does it maybe only affect farm improvements? The worst thing about this bug is that you can't even force the behaviour you...
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    Bug Reports - Post Here!

    There is a problem with the city manager. If I manually assign every plot (all locked), regardless of focus type or avoid growth checked/unchecked, it will always default to one farm plot (two, if you let the city in question grow). Only savegame affecting mod apart from...
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    Bug Reports - Post Here!

    Got a problem with the Civilopedia when using CP+CBP+CSD+C4DF+ML, EUI and the CBP-Compatibility (EUI Version). When the CBP-Compatibility Patch is not active, Civilopedia behaves normally, but as soon as I activate the compatibility patch and try to access the Civilopedia from the "set up game"...
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    Pre-Order Brave New World

    After waiting until now and restarting steam a couple of times it is now downloading. :) *yay*
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    Pre-Order Brave New World

    Will there be a pre-load period for the assets? I kinda want to start playing immediately at midnight.
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    Small update incoming to correct the diplo issue, and hot-seat issue.

    That wasn't intentional? Damn, my turn load times went from about 1.5 minutes to 10-20 seconds, and I did not notice any issues (played about 6 hours today). Are simultaneous turns in single player games a planned feature?
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    AI Bonuses

    I think the AI gets FAR too many starting units. I mean, cmon, two archers, two work boats, two workers on top of the settler and warrior the human player gets? How are we supposed to compete with that? Screenshot from a game with the following settings: Difficulty Prince, Gamespeed Epic.
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    v149 quicker load time? no gold to trade

    I don't think I did. I took a look with IGE and it clearly showed the production of the wonder in what can at most be 6 turns. Unfortunately I deleted the saves pertaining to that game so I cannot show it to you, but I will try to reproduce the bug (if it is one) by playing another game and...
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    v149 quicker load time? no gold to trade

    Returned to normal? In my last game (on prince, no less) Askia built 14 cities and conquered two more, while he had maybe 4 luxury resources. For some reason the AI cheating seems to have gotten way worse with the VEM, since when I used IGE to take a look after I had given up the game, I saw...
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    v149 quicker load time? no gold to trade

    I noticed the same. The AIs (both major civs and city states) build units as if they did not have to pay maintenance or observe the unit cap, to the point where the map is crawling with units, exploration becomes nearly impossible because the units block the path of even my 6 movement triremes...
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    v149.3 Mercantilism / Gold from Merchants

    It seems the game does not recognize the changes from Mercantilism (Commerce policy tree). If you look at the screenshot you see that the base gold should be 9:c5gold: (4:c5gold: from terrain plus 5:c5gold: from the merchant). Instead, it shows a base gold of 7:c5gold:, which is the value...
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    Refined Poll: your standing with the game

    I tried really hard to like it. My initial dislike on some of the design choices (no religion, civics) notwithstanding, I played the game for a long time trying to enjoy it ... But after over 100 hours divided up between 6 games, 2 of which after the penultimate patch, I am finally at the end...
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    Defensive Pact issues

    Defensive Pacts run out when one signatory is attacked, but are not removed from "Current Deals", creating the illusion that the pact is still running. Same if one signatory declares war on a third party. Furthermore, Defensive Pacts only count for one aggressor! If a signatory is attacked by...
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    .141 Treaty expire bug (20 turns of gifted stuff lost)

    Yeah I constantly have that bug ... and it's a lot worse on Marathon where a peace treaty is still only 10 turns long but the rest should be 90 turns but gets canceled after 10 turns as well! Last game on Emperor I *finally* subdued the strongest AI and got 2/3 of his substantial 300 GPT as...
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    [FIXED] Siam bonus not working at all (with savegame)

    Anyone know if this is fixed with the newest patch? I cannot find anything in the changelog, but I'd thought I ask anyway, maybe I just haven't read it properly ... oO
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