Recent content by nliv007

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    AI not using Gatherers in Eternity

    This is on the latest SVN and I have gotten about halfway through the prehistoric era
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    AI not using Gatherers in Eternity

    Playing on eternity speed and I am noticing that most of the AI cities in the prehistoric era have gatherers sitting in them and not working while there are tiles in the city radius needing improved. Any reason this is happening? Is it something to do with the eternity speed setting? It...
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    Update/Patches for v37

    Thanks for replying. Currently I have the Chief's hut, dog breeder, governor's pets, myth-phoenix, and worldview slavery causing happiness, which is all properly accounted for as buildings. All 4 cities have these bonuses exactly the same, and I have not built any wonders. One of the cities...
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    General discussion for civics

    Generally liberal, from almost any perspective, involves increasing government spending to provide social services. In reality, some civics are stronger, and should be, but don't properly until a certain standard of economic and social development has been reached. Republic was tried several...
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    Rethinking the Trade Routes System

    As stated by Spirictum, combing some options would make sense. For instance (and purely for example) 7 of the 10 trade routes are done by proximity. These would not need turn to turn calculations unless a new city within the proximity is built. The other 3 trade routes could be ones the...
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    Update/Patches for v37

    Playing with this new patch on Emperor difficulty. Each of my cities has +7 happiness for "OH YEAH" and an additional +7 for "We love this great city of ours". What is the cause of each of these? I am Imperialistic, Protective, and Temperamental. Thanks
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    Rethinking the Trade Routes System

    There was a civ-like game that did this and it didn't work very well. Albeit it had its own setup, but worth checking out before going down this route. I'll try to find it. Maybe make a separate class of units that don't have any affiliation with a civilization (and are friendly with all)...
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    New Game Speeds

    Why will it screw up the late game? And its more about a single runaway AI, which is a separate conversation from gamespeed. Basically, ever few games, a single AI gets a few early bonuses or what have you and gets an early lead. No big deal. But if something doesn't hold that AI back, it...
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    New Game Speeds

    Because I want a slower game speed with the Snail setting for research speed, growth, building and troop costs, etc. Changing to Eon changes everything. I don't necessarily want the Eon speed, but I did that as a test to see if I was somehow modifying the file incorrectly. Playing on Emperor...
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    Rethinking the Trade Routes System

    Is it possible to remove the city to city trading and rather have trade based on a number of cities in a defined proximity? I know its not perfect, but historically trade routes didn't generate the money as much as taxes on any trade that came through the city - no matter where it came from and...
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    New Game Speeds

    Thanks for everyone's help. Yes, changing the date would be ideal. I didn't find anything in that thread to change the date of an in progress game, but a good read nonetheless. I make a few modifications to the game to slow down empire growth and prevent runaway AIs. Those changes all seem...
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    New Game Speeds

    Yeah, I was just trying to change the date due to the barb spawns, but even a fresh game had the same number of turns. I'll look at it again tonight and see if I can't identify the issue. Appreciate your help.
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    New Game Speeds

    I think this got passed over on the last page, but what is the file to change game speed? I tried editing the GameSpeedInfo.xml and then started a new game. The number of turns didn't change.
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    New Game Speeds

    On a related note, what is the file to change game speed? I tried editing the GameSpeedInfo.xml and then started a new game. The number of turns didn't change.
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    New Game Speeds

    Regarding the barbarian unit tech level, I don't think this is true. I am playing an epic game on the previous official release. Myself and the AI are all behind in terms of tech vs game year. However, the AI has heavy axeman, pikeman, and swordsman where none of the AI or myself have yet...
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