Recent content by Optional

  1. Optional

    Civ V - Small Changes

    I don't really know why they got rid of roads as a prerequisite for trading physical goods, but in Civ III that requirement was still there (I don't know about Civ IV), and they were also at risk of barbarian pillages. While those resources were just as important there. It's absolutely possible...
  2. Optional

    Civ 6 idea - What about simply getting rid of tiles?

    RPG's are often turn-based without having tiles. Divinity OS and Dragon Age Origins are a few examples. There are excellent UI solutions for the issues you're mentioning. But what these RPG's always have is a limitation to the amount of units you can have. Otherwise things can become a mess...
  3. Optional

    This is a Pangaea??

    Then you will have modded your game a little. I have too, but the original value is 84 or 86% (forgot the exact original value) that'll belong to the same landmass. Any one tile connection will never be a mountain, because any mountain adjacent to coast automatically gets flattened to a hill, at...
  4. Optional

    Civ 6 idea - What about simply getting rid of tiles?

    I think Sid Meier once said that Civ was always going to be based on turns and tiles. You can make a game like this without, it wouldn't be new either. An old game like Rise of Nations, from 2003, was without turns and tiles, and that game is as Civ-like as Civ itself. But I think artistically...
  5. Optional

    Civ V - Small Changes

    The list of AI free techs you have is correct for Civ 5 up to Gods & Kings, but in Brave New World the AI gets even more, like for Immortal they get all first 4 techs: Maybe it only changed to this with the last patch or so, I'm not sure. Agree with most of your list. The tech thing is of...
  6. Optional

    List of Civs made OP by settings:

    The 'wet' setting only affects feature generation, not plot generation. A lake is a plot. Features are forests, marshes, jungles and oases; the things on top of plots. 'Wet' gives more of those. I've always thought that Aztecs should do well on Ice Age. There's a lot of hardly inhabitable...
  7. Optional

    Features from the past that made for a better game

    Someone in another thread wished for a more dynamic relationship between goody huts, barb camps and city states. A solution could lie in that - a city state could start to behave more like a barb camp when it was treated badly. Imagine a city state hiring a horseman to track you down when you...
  8. Optional

    Barbarian leader can request peace: turns camp into CS

    I think it would be nice if a dialogue could appear, on the initiative of the clan leader of a barb camp, asking you for permanent settling rights. Your choices: No: barb camp remains a barb camp, for you to clear. Yes: turns barb camp into a proper City State. Probably a check should be...
  9. Optional

    Features from the past that made for a better game

    To be exact, the house rule we used in the Succession Games was "Don't declare war on a CS for the sole purpose of stealing a worker". The mechanic of worker stealing itself is fine, I agree with that. Like the slaves from Civ III. But they didn't cost maintenance at all there - to pay a full...
  10. Optional

    Features from the past that made for a better game

    I'm glad to read you see the problems with it, I think many players don't give it much thought. I don't play multiplayer, but have played quite a few Succession Games - that's more like playing a Single Player game, but with a group of people, each taking a turn. I've always argued against...
  11. Optional

    Features from the past that made for a better game

    It's players themselves who have done this. You can play without it - the game is meant to be played without. Firaxis has deliberately created a mechanism for you to steal workers from City States through bullying - introduced with Gods & Kings. Regretfully bullying has been made too tough; it...
  12. Optional

    Firaxis; who do you actually make a Civilization games for?

    I believe the OP is specifically talking about Civ 5 Vanilla, and that game has had a mixed reception indeed. A poll here among the fans on this forum in the day gave it a 6 out of 10. There have been blogs by Sullla and Jon Schafer - respectively a former beta tester and developer of Civ 5 -...
  13. Optional

    The Random Rangers Ride Again

    Lurker's comment: Yeah, I thought it looked more like a Liberty start than a Tradition start as well. Perhaps you can think of rushing Petra with your free Great Person (finishing Liberty)? I would sign peace with Monaco now, you have enough workers now, and although they're Hostile, they're...
  14. Optional

    The Random Rangers Ride Again

    Lurker's comment: Somehow this doesn't look like an island situation to me. Maybe the other civs explored elsewhere first. The luxury situation seems fairly default. Meeting other civs so you can sell your truffles or trade for other luxes would be crucial for a successful expansion phase. Or...
  15. Optional

    The Random Rangers Ride Again

    Lurker's comment: Probably this will still be of help: http://forums.civfanatics.com/showthread.php?t=434358. Good luck with the game, guys.
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