This.
When Civ V released, it was terribly easy due to a variety of exploits. It was hardly playable to me, because it was difficult to avoid exploiting the mechanics without ignoring entire portions of the game. I stopped playing pretty early on and just never got back into it; it was ruined...
I love Rome mainly for the roads, which just makes everything so much better. It's so much easier to get units from the higher growth/production inner cities out to the fringes when roads already exist most everywhere.
The only bad thing about the free Monument is that I tend to advance in...
While it isn't really doing a great job, ciV already has the Shafer scale (global happiness) to control ICS.
The only way to make things worse is to add yet another scale to control city sprawl.
If Firaxis chooses to bring back city maintenance, they need to abandon the Shafer scale. But...
So basically, instead of using just the Shafer Rating (er .. happiness), you want to also bring back maintenance?
Bad idea.
If you really want to get rid of ICS, set a minimum population for building a Colosseum to 2, 3 or 4. One of the keys to ICS [esp. pre-Banking/Order] is rushbuying a...
/agree
Masonry allows walls, so it only makes sense it would also allow repair of those walls.
With that being said, should Recovery only be allowed when Walls or other Building fortifications are available? Or as previously mentioned about using specialists, perhaps defensive structures...
Even grand strategies include plenty of smaller strategic elements. Choosing when to build a Worker is no different than when to build a Settler or a Scout or a Warrior or a Market or a whatever. Ultimately, when and how many Workers to build is just part of the grand strategy being...
I mostly agree with the OP, but I'm reluctant to jump fully into the idea though. Workers are still a good strategic element of this game.
Since tile bonuses aren't as grand in ciV [as compared to cIV], it doesn't play as much of a factor, but there is still a decent amount of strategy...
Also for Betrayal at Krondor and Stellar 7.
And yes, Wraiths were a total exploit. That game was full of them, and that's why I think it was so much fun.
I concur with Jaffa Tamarin and tokala -- this is actually a cloaked unit.
On Turn 154, the Trebuchet is on the tile just west of Rome.
On Turn 155, it moved away from the now-enemy city of Rome. (It couldn't move any further, because of the Great Wall you now own inhibiting its movement.)...
(getting a little off topic here ...)
I don't feel like 2upt would increase micro any more than 1upt already has. By comparison, INF-upt stacks in cIV required virtually no micro. So if we move closer to that again, micro should decrease with each additional upt.
I do agree, though, 1upt in...
So because ciV can't deliver a dynamic environment like Total War, they should just abandon trying?
Way to give up, lol.
I vote for 2upt -- one melee + one ranged (e.g. Warrior + Archer, Pikeman + Catapult, etc.)
I don't think the cause of this is a bug, because unit upgrades are an intended ruin reward. However, the effect of this feature certainly feels buggy (or at least unwanted).
I've only seen this happen against me once (vanilla), but it's something I exploit (or at least try to exploit)...
Is that to say the current situation is better -- that regular cities are so undesirable we generally don't want to build them?
Or am I just mistaken? Have I missed out on something that explains why a regular city is just as (or more) desirable to build than a conquered Puppet?`
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