Miasma Condensers are fun, especially if you're able to stick a bunch of miasma inside the territory of a non-Harmony civ. I haven't been able to get anyone to DOW over it yet, but it was literally decimating their shuffling defenders every turn.
They've got to remove the trade route pop up spam, it's really detracting from some otherwise awesome mechanics. The way I wish they'd fix it is to just put a drop down in the trade route window. Let you select where the route's going next, with "no change" as the default, and show the yields...
In my first post-patch game, I'm shooting for an Emperor-level culture win with the Aztecs (to try out the new honor policies). After some initial barb hunting, I got my army together and began prepping to invade so I could keep the culture rolling. It was totally unnecessary, as three other...
That was definitely one element I really liked in Civ4. My initial techs were always based on what terrain I needed to improve, which would organically dictate what parts of the tech tree I was focusing on, which would then drive my strategy for the rest of the game.
You get a flanking bonus if another one of your units is adjacent to the unit you're attacking. When you attacked that conquistador, did you have two other musketeers adjacent to the conquistador at the time?
Also, were you offline and/or using any mods? I think either of those would prevent...
I definitely prefer Logistics before Range, especially on naval units. Not only does Logistics let you earn double the XP, but being able to move after you fire makes your navy invulnerable to cities & artillery.
That's pretty much what I do as well. Most of my cities get set to production focus, then I manually assign food tiles & specialists until the city isn't starving. My only problem is when I do that the early & mid-game is fine and I can produce at a good pace... but by the late game, I'm left...
That's a great idea, actually. Even if you're planning to take the city back, it would probably still be better to sell it first. There would be less population lost & less buildings destroyed (i.e. only conquered once instead of twice). Assuming you don't mind DOWing on the civ you sold it to...
Deals start getting worse & worse for you the more the AI doesn't like you. As the game progresses, they find more reasons to dislike you (warmonger hate, wonder competitiveness, victory competitiveness, city state competitiveness, etc.) This is why the deals keep getting worse. Unless you're...
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