Recent content by PawelS

  1. PawelS

    Need help with a mod limiting the number of cities

    I partially figured it out myself, now I only need help with doing two things using LUA code: 1. How to control if a unit can be built or not? (I want to make the settler buildable only when specific conditions are met, as explained above.) 2. How to raze/destroy a city? (I just want to make it...
  2. PawelS

    Need help with a mod limiting the number of cities

    Hello, I'm new to Civ6 modding, I did some Civ5 modding though. I need help with making a mod that limits the number of cities you can have. The limit, let's call it L, should be equal to E + 5, where E is the current era number (1 to 9). The following rules should apply to all players (human...
  3. PawelS

    Problems when playing with "No Characters"

    I don't like the Crusader Kings style character micromanagement, so I'm playing with the "No Characters" option. There are some problems with it though: 1. The diplomacy is very lacking. When I'm at truce with another nation, it's OK: I can declare war or make peace. But when I'm at peace, I...
  4. PawelS

    Old World Quick Questions and answers (and FAQ)

    Is there a way to break a peace treaty when using the No Characters option?
  5. PawelS

    Need help with DLL modding

    I was't aware of these guides, I only used the one from the sticky thread here.
  6. PawelS

    Need help with DLL modding

    Now I get it and my mod works, thanks again :) (The entry point is in the guide, but it uses the standard GameFactory.)
  7. PawelS

    Need help with DLL modding

    Thank you for a quick response, but I still have a problem: how do I make the game use my derived class instead of the base Game class? (sorry if I'm overlooking something obvious)
  8. PawelS

    Need help with DLL modding

    So I managed to create a DLL mod using Dale's guide, but I have no idea how to make it actually do something. For example, I want to change the way the number of VPs to win is calculated, so I need to replace the original Game.getVPToWin function with my own version. How do I do it?
  9. PawelS

    Is the Civ5 modding scene dead for good and will most of the Civ5 modders move on to Civ6?

    I'm alive. And my video card is too old to run Civ6 anyway. So I'm going to finish my Civ5 mod. Even if there is nobody but me to play it ;)
  10. PawelS

    Civ 5: Flying Dragon (Continuously Flying Version)

    The dragons look great, but I have one problem: the breath attack in melee combat works only when the defending unit has a ranged attack animation (e.g. Archer), and doesn't work against units that don't have one (e.g. Warrior). Is it something that can be fixed, or a hardcoded Civ5 engine...
  11. PawelS

    File attributes/properties - Is that VFS, InGameUIAddin or UpdateDatabase???

    Project -> [Mod Name] Properties -> Mod Info tab Here you have the checkboxes for these four options.
  12. PawelS

    [UNIT] (Civ 5) Mammoth

    I can has Mammoth Rider? ;)
  13. PawelS

    TXT_KEY not replaced

    This looks like the main source of your problems. Adding tags that already exist will cause the entire XML file to fail. For existing tags, you should use <Update> instead.
  14. PawelS

    LUA - Remove insta heal promotion using LUA?

    There are some new Lua hooks that were added in one of the patches, see here.
  15. PawelS

    Science Enhanced

    This sounds quite similar to the "eureka moments" in Civ6, but I guess you're aiming at making it more complex and realistic, not only one thing you need to do to boost a tech. Generally a good idea, although my biggest concern is the AI - I don't think it will be able to grasp the new...
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