I partially figured it out myself, now I only need help with doing two things using LUA code:
1. How to control if a unit can be built or not? (I want to make the settler buildable only when specific conditions are met, as explained above.)
2. How to raze/destroy a city? (I just want to make it...
Hello, I'm new to Civ6 modding, I did some Civ5 modding though. I need help with making a mod that limits the number of cities you can have.
The limit, let's call it L, should be equal to E + 5, where E is the current era number (1 to 9). The following rules should apply to all players (human...
I don't like the Crusader Kings style character micromanagement, so I'm playing with the "No Characters" option. There are some problems with it though:
1. The diplomacy is very lacking. When I'm at truce with another nation, it's OK: I can declare war or make peace. But when I'm at peace, I...
Thank you for a quick response, but I still have a problem: how do I make the game use my derived class instead of the base Game class? (sorry if I'm overlooking something obvious)
So I managed to create a DLL mod using Dale's guide, but I have no idea how to make it actually do something. For example, I want to change the way the number of VPs to win is calculated, so I need to replace the original Game.getVPToWin function with my own version. How do I do it?
The dragons look great, but I have one problem: the breath attack in melee combat works only when the defending unit has a ranged attack animation (e.g. Archer), and doesn't work against units that don't have one (e.g. Warrior). Is it something that can be fixed, or a hardcoded Civ5 engine...
This looks like the main source of your problems. Adding tags that already exist will cause the entire XML file to fail. For existing tags, you should use <Update> instead.
This sounds quite similar to the "eureka moments" in Civ6, but I guess you're aiming at making it more complex and realistic, not only one thing you need to do to boost a tech.
Generally a good idea, although my biggest concern is the AI - I don't think it will be able to grasp the new...
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