Recent content by pfaffa

  1. pfaffa

    What are your "almost always on" mods?

    Real Eurekas - Makes Eurekas more interesting and less exploitable since you never know what is going to an to trigger an Eureka
  2. pfaffa

    Tomatekh's New Civilizations

    Yeah but this goofs up the Qin ability: Heirloom Seal of the Realm - Annexed cities (excluding Capitals) are assimilated into your Empire once out of Resistance. Edit: Now to think of it this doesn't require a courthouse, but it still isn't working right. As well as interfering with the...
  3. pfaffa

    Tomatekh's New Civilizations

    Just a heads up, I was playing a game with JFD's Cid & Rtp and it broke the Xia because it seems (CiD?) removes the courthouse. I had a slightly older version of CP (4/19?) so that may have been the problem, will check and see. Edit: Just check newest versions, colonies can't build courthouses...
  4. pfaffa

    Some thoughts and issues

    I thought roads to other players already increase caravan range.
  5. pfaffa

    Civilization 6: Ideas

    The Civ4 mod Fall from Heaven 2 had a system like this, there were fewer units but they got special promotions based on the resources you had. An example is a Warrior with a Bronze Weapons is on par with the more advanced Axeman with no upgrades (Stone Weapons essentially). I was surprised...
  6. pfaffa

    Final Fixes Reborn

    Another bug: The Healer GP unique building and the Dural replacement for Herbalist have the same name (Apothecary), suggest changing the Dural to something else. Dural can build the White Hand temple, should be replaced with a School of Ice (usually named after god, but Ice doesn't have one)
  7. pfaffa

    Final Fixes Reborn

    Actually the armagedon counter measures the count down to armeagedon (aka End Times) and Basium is all about armagedon.
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