Recent content by Polobo

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    Screenshot analysis!

    I'd argue that one of the hallmarks of civilization (humanity) is its ability to use engineering to compensate for the weak side of trade-offs. You only get 36 tiles - using 2-4 additional, and paying for them both with production and gold, would be an interesting decision for the player to make.
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    Screenshot analysis!

    Make it non-unique like the neighborhood. While not proven yet I suspect non-unique districts don't confer bonuses and that the only difference between them and normal tile improvements is that they are built by a city and not a builder. I'd be fine if they changed the aqueduct to be...
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    How many buildings can be held in each district?

    Do we 3 is a limit or only that, as shipped, there are no combinations of buildings available that would result in more than three? No ones tried to build an available fourth building and been told, no: too many already in district.
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    Chinese Wonder spam and other fun synergies

    Done correctly it doesn't matter what the conversion rate is - the production you spend to build the worker is accumulated during a period of time when you cannot build the wonder in question. If indeed you get to the point where you can build the wonder likely it will be better to immediately...
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    Relic from a goody hut

    Ok. But there is nothing else that can go in the slot for quite a while anyway. There is no opportunity cost if these are being popped in the ancient or classical era.
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    Civ VI Video Compilation thread

    The Firaxis girl with the Aztec Gamescon game got hit hard by the barbarian bug as well. Not sure early city-state war to show off builder capture was a "great decision" though it at least had the merit of being an attempt to show off a game feature. Given that and the bug that game was...
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    Road and Rail Discussion

    With the increased focus on barbs it would be interesting if various trade route bonuses and rewards required that the trader at least make it to the target city and back at least once.
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    What questions do you still have?

    Do farms have to be worked to get the housing increase? While a bit hammer expensive it would seem advantageous to farm quite a bit early on to get the cap up even if they cannot be worked.
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    Very few sea resources (and reasons to settle on the coast)

    One overlooked dynamic - having the city center on one coast but the harbor on the other. As soon as you build the harbor you have no way to choose to launch ships on the coast the city center occupies. Not being able to choose to build in the city-center could make for an interesting, though...
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    Very few sea resources (and reasons to settle on the coast)

    Just because a boat can be "in" a city (e.g., in a dock yard or simply on a "beach") doesn't mean it can travel through a city. For me its just a game mechanic - one that is occasionally useful for a human player to leverage for their convenience. Given everything that has changed its...
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    Cool Day and Night Cycle, How about Seasons?, Could Weather Work?

    If it didn't affect gameplay I could see it being acceptable as a user but altering lighting requires modest effort. AFAIK doing anything with weather would require additional artwork to make possible and given how much is done just to present the game as-is I'd much rather see them devote the...
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    The 5 best/worst civs for a new Civ player to start with?

    Better answered once all of them are known
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    Very few sea resources (and reasons to settle on the coast)

    Since the harbor is built on the coastal tile (i.e., the water) canals can still only be 1 tile wide.
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    Archipelago and the 1 tile city

    Going off on a tangent - I'd rather airbases and forts establish tile ownership instead of having to plop down a full city. One of the recent let's play games had a nice 7x4 or so sized desert on the map and it would be cool if the player and AI could establish control of the region without a...
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    Very few sea resources (and reasons to settle on the coast)

    There is. Both commercial and harbor districts provide an additional available trade route for your Civ.
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