I'd argue that one of the hallmarks of civilization (humanity) is its ability to use engineering to compensate for the weak side of trade-offs. You only get 36 tiles - using 2-4 additional, and paying for them both with production and gold, would be an interesting decision for the player to make.
Make it non-unique like the neighborhood. While not proven yet I suspect non-unique districts don't confer bonuses and that the only difference between them and normal tile improvements is that they are built by a city and not a builder.
I'd be fine if they changed the aqueduct to be...
Do we 3 is a limit or only that, as shipped, there are no combinations of buildings available that would result in more than three? No ones tried to build an available fourth building and been told, no: too many already in district.
Done correctly it doesn't matter what the conversion rate is - the production you spend to build the worker is accumulated during a period of time when you cannot build the wonder in question. If indeed you get to the point where you can build the wonder likely it will be better to immediately...
Ok. But there is nothing else that can go in the slot for quite a while anyway. There is no opportunity cost if these are being popped in the ancient or classical era.
The Firaxis girl with the Aztec Gamescon game got hit hard by the barbarian bug as well. Not sure early city-state war to show off builder capture was a "great decision" though it at least had the merit of being an attempt to show off a game feature. Given that and the bug that game was...
With the increased focus on barbs it would be interesting if various trade route bonuses and rewards required that the trader at least make it to the target city and back at least once.
Do farms have to be worked to get the housing increase? While a bit hammer expensive it would seem advantageous to farm quite a bit early on to get the cap up even if they cannot be worked.
One overlooked dynamic - having the city center on one coast but the harbor on the other. As soon as you build the harbor you have no way to choose to launch ships on the coast the city center occupies. Not being able to choose to build in the city-center could make for an interesting, though...
Just because a boat can be "in" a city (e.g., in a dock yard or simply on a "beach") doesn't mean it can travel through a city.
For me its just a game mechanic - one that is occasionally useful for a human player to leverage for their convenience. Given everything that has changed its...
If it didn't affect gameplay I could see it being acceptable as a user but altering lighting requires modest effort. AFAIK doing anything with weather would require additional artwork to make possible and given how much is done just to present the game as-is I'd much rather see them devote the...
Going off on a tangent - I'd rather airbases and forts establish tile ownership instead of having to plop down a full city. One of the recent let's play games had a nice 7x4 or so sized desert on the map and it would be cool if the player and AI could establish control of the region without a...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.