Recent content by Polonius

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    Civ 3 has some serious reality problems.

    Thank you all for an amazing breadth of responses, and some kind words too. My arrangement with my ISP is due to expire in a couple of hours, and I'm going to let it remain that way for a bit while I concentrate on other realities for a while. I have thoroughly enjoyed the last few weeks...
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    Conquered cities turn against you, this is unrealistic!

    You are dead right about the description of the FP - and I think that Firaxis have confused people by saying "all" the benefits. But I think you are wrong about your assessment that It's the palace that's important. I think it's true for the majority of benefits but not flipping - where they...
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    City flips - some tests and a look at the rules

    Geez Rhandom, you really take your game problems seriously don't you!That was supposed to be a light hearted comment mildly poking fun at myself and pointing out that many people really do feel that the AI is behaving unfairly. It seems pretty sure to me that Civ3 uses a combination of known...
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    City flips - some tests and a look at the rules

    Hi Readylander, I think that you might well be right about this, but I couldn't find any support for the notion when I ploughed through the manual, etc. It was on my "list of suspects" but I couldn't dredge up any evidence for a conviction.:D I think I'll have to give up on this one for...
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    City flips - some tests and a look at the rules

    Hi Greadius, I have read that the game design uses a "seed' technique specifically to prevent players just reloading and re-doing fights. So if you only reload one turn back the outcome will be the same. However, if you go back further - "pre-seed" - the outcome can be different. With city...
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    City flips - some tests and a look at the rules

    Alas, stationing a large army may not always definitely prevent a flip (see heaps of other posts on this forum). It may well have been either the reloading that worked (if early enough) or perhaps the fact that the larger army tipped the balance just far enough to change the equation in your...
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    Civ 3 has some serious reality problems.

    Cutiestar, I think you’re on the mark with your observations about the sensitivities of some young posters. I can still dimly remember being young myself and how aggrieved my friends and I were when things didn’t go as we wanted. And particularly how surly and enraged we got when the rest of the...
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    City flips - some tests and a look at the rules

    Mack, I'm one of the weird animals.:D But you're right. And I'm off out with my family this very afternoon - just as soon as I can locate my dark glasses and full "reality repelling" space suit. It's a new year here now, so I might as well get my annual token visit to the outside world over...
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    City flips - some tests and a look at the rules

    So what are the answers? I believe that if you follow the guidelines in the Civilopedia (as outlined above) - particularly high culture - you will greatly reduce flipping back. As I said, I have followed that premise over many, many captures and never yet had a flip back in a game. If...
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    City flips - some tests and a look at the rules

    So how did my tests go? Firstly, I had never had a city defect back after capture (smug, smug) so I didn’t have a handy test save ready to use. Instead, I picked what looked like a reasonable candidate and tried to make it flip. In this game I had captured around 50 cities and kept about half...
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    City flips - some tests and a look at the rules

    According to the Civolopedia, manual, etc. these are the factors that affect defections (in no particular order). Note that the suggestion is AFFECT and NOT that each factor ALONE will either CAUSE or SOLVE flips:  Proximity of the foreign capital swings it one way, proximity of yours...
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    City flips - some tests and a look at the rules

    Clearly, a lot of players are both mystified and irritated by the ways that captured cities sometimes flip back to their original civ. On several recent threads about this I had the temerity to suggest that a careful reading of the manual and Civilopedia might go a long way towards providing an...
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    Civ 3 has some serious reality problems.

    Some further lamentable problems with Civ 3 to add to my list above: 11. The hat designer for Civ 3 should be fired. Any student of military history knows that owners of armies were largely closet drag queens who conducted a prolonged contest over hundred of years to see who could dress their...
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    Civ 3 has some serious reality problems.

    Edit: * Second warning - CAUTION, this thread contains JOKES. Judging by the cries of despair on this forum there are some seriously twisted fan knickers out there due to Civ 3 ‘s inability to accurately model their preferred reality. It’s high time we got up a petition to send to Firaxis...
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    Conquered cities turn against you, this is unrealistic!

    I understand you Rhandom - but I have been reading the posts. I would say that people have not been reading mine properly. Why would the Forbidden palace have any effect whatever on flipping? It's NOT A CAPITAL. Capital proximity is what effects flips (yours and theirs). I'll say it...
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