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PPQ_Purple's latest activity
PPQ_Purple
replied to the thread
Funny screenshots: part quatre
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Well you know the old saying. Those who can't do, teach.
Yesterday at 7:59 PM
PPQ_Purple
replied to the thread
Most important technology? (All eras - grand final)
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And than you have the crazies like my self. I am not that good in terms of difficulty so I just I use the largest possible map, slowest...
Yesterday at 7:56 PM
PPQ_Purple
replied to the thread
Quick Answers / 'Newbie' Questions
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Assuming unrestricted leaders what is the worst possible combination of leader and civ? Bonus points if you can find one where they...
Yesterday at 6:59 AM
PPQ_Purple
replied to the thread
Quick Modding Questions Thread
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Honestly, debugging a compiler setup from a far like this is very difficult. Did you download everything correctly, get the proper...
Yesterday at 5:50 AM
PPQ_Purple
replied to the thread
Quick Modding Questions Thread
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Find the old visual studio version on the internet and use that. From what I understand the community version is perfectly legal to...
Friday at 11:48 AM
PPQ_Purple
replied to the thread
[BTS]
Who are your favorite Leaders/Civs?
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I like Bismark for the bonus to wonder production. It can mean the difference between getting one and not.
Thursday at 4:34 PM
PPQ_Purple
replied to the thread
Quick Modding Questions Thread
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Basically the compiler is the program that takes your code in C++ (or any other language) and translates it into machine instructions...
Thursday at 2:46 PM
PPQ_Purple
replied to the thread
Quick Modding Questions Thread
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You at least need the really old compiler that comes with it. It won't compile with the new one.
Thursday at 2:08 PM
PPQ_Purple
replied to the thread
Quick Modding Questions Thread
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Did you follow the relevant tutorials, use the proper version of visual studio and compiler etc?
Thursday at 11:41 AM
PPQ_Purple
replied to the thread
Quick Modding Questions Thread
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Yes. It's all or nothing. This said, if you really have not ever done any work with C++ at all before I would advise you to look into...
Wednesday at 5:12 PM
PPQ_Purple
replied to the thread
Quick Modding Questions Thread
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#1. Yes every change to the DLL requires a recompilation. #2. .h files are C++ header files. If you are going to be doing C++...
Wednesday at 2:54 PM
PPQ_Purple
replied to the thread
Multithreading & 64bit memory access to increase Civ4's speed in large games?
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I guess it makes sense if you have to work within a 2GB memory limit since caches would add up very quickly. But still, god dam...
Apr 20, 2024
PPQ_Purple
replied to the thread
Multithreading & 64bit memory access to increase Civ4's speed in large games?
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Honestly, I am not sure what you mean by caching in this context. I mean, all the data about the cities and units ect. is already in the...
Apr 20, 2024
PPQ_Purple
replied to the thread
Multithreading & 64bit memory access to increase Civ4's speed in large games?
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To elaborate a bit on what I am proposing. Basically, I am thinking of using STD::unordered_map for cities. The key is the cities name...
Apr 20, 2024
PPQ_Purple
replied to the thread
Multithreading & 64bit memory access to increase Civ4's speed in large games?
.
Honestly, I don't really see the logic for it. Not in this case anyway. If your goal is to make the function that checks where to move...
Apr 20, 2024
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