Recent content by PrettyRevenge

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    supremacy and growth?

    Supremacy is all about transcending limitations of humanity by technology and becoming one with it, but how will they grow? By that i mean population, more food = more pop, but machines dont need food, so at what point in the tech web do you stop using food? Or does that never happen? but then...
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    Have they made Harmony a swarm faction on 1UPT?

    In that case need an option to move multiple units at once
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    science victories?

    Are you implying that im implying that VCs being mostly SV is bad?
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    Add More Factions - DLC!

    I dont really care about dlc civs, ARC is amazing!
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    science victories?

    Are the 3 main victories are all basically all science victories? I hope so, Ill think it will give more focus on making policies or "virtues" like social engineering
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    Some unrealistic things I hope they got rid of

    I never stated better realism=better gameplay ( I may have implied it), but I believe that somethings that are unrealistic make for worse gameplay (remember GTA VC, where you coudnt swim? but then SA comes in with swimming, and whole new environment is available to the player.), like canals and...
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    Science openings?

    I don't want to make a another thread but could someone also point me to a domination victory guide? I'd prefer early mid rushes rather early rushes ( dont like crippling my empi at the beginning)
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    Science openings?

    That was fast, thanks!
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    Science openings?

    I have trouble for the first 100 turns for science focus (bab, Korea and Venice ). I understand growth, tradition tree etc. for Babylon and Korea I beeline straight to philosophy, build nc then settle 2 cities. For others I tend to follow the 3 city start guide. If someone posts a guide or...
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    Some unrealistic things I hope they got rid of

    So we should sacrifice some realistic things like canals in the next game for some artificial difficulty or "some choices with consequences". Its very stupid that a civilization 200 years in the future cant solve the problem of the inability of landlocked cities to make ships when civilizations...
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    Some unrealistic things I hope they got rid of

    Im complaining because i dont want Civ BE to make the smae small "mistakes" (imo). Also i know theyre not interchangeable, ones for possession, i dont need to be correct in my grammar because people will know or extrapolate what im saying regardless if i use your or youre. Youre just coming...
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    Some unrealistic things I hope they got rid of

    Yeah they acted as ports for the landlocked cities, hence why im complaining.
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    Some unrealistic things I hope they got rid of

    Youre missing the point here, having workers take so long to build is unnecessary as, like I said youre city is too small to work many tiles and your gpt is really small, thus this will make up for the short build times. Also I hate its almost necessary to steal workers on high level play simply...
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    Some unrealistic things I hope they got rid of

    they irk me because like someone said, point of unrealism that makes for bad gameplay. Things like immortal leader and the wierd time scale dont annoy me is because if they were improved they wont affect game play. If these things are small like you implied, they shouldnt have any diffucluties...
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    Some unrealistic things I hope they got rid of

    There were some things in civ 5 that really bothered me and were unrealistic imo. first off early build times, it takes like 12 turns at the beginning of the game to build one, thats like 100 years in-game. Now I dont see the point of that, because your population is too little to work many...
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