• Civilization 7 has been announced. For more info please check the forum here .

Recent content by PyroMancer

  1. P

    Rethinking Global Happiness, Luxuries, Buildings and City Placement

    I notice a lot of these types of post about happiness should be easier to get but honestly I think earning happiness works fine. After my first 2 games I've never really had a problem with happiness since I learn to properly manage it. The raze cities option rarely comes up as I only raze a...
  2. P

    Customer Loyalty Program -- Printed Manual

    That's a good thing! I always hated being forced into the civic policy once the UN was created. I always thought the force civic policy was stupid though just like the UN can not tell all governments to be Capitalist instead of Socialist. Doesn't work in RL and didn't make much sense in the game.
  3. P

    More City-States Types - More Diplomacy and Strategy

    I tend to play on Standard Map with King difficulty. Everything else is pretty much default except the Time Victory condition is off cause I want someone to actually win not just let clock run out. :)
  4. P

    How Modable is Civ 5?

    Well I do work as a programmer so I don't think there would be a problem with me being able to do it. The issue though is more one of time in that I don't have a lot to spare. :P My main concern was if it is possible to do these things at all like back in Civ4 a lot of mods were confined on...
  5. P

    More City-States Types - More Diplomacy and Strategy

    ??? The main reason I suggested it is because in EVERY game I've played I have way more luxury resources then I know what to do with. I figured get some use out of them since you only need one of each. I try to trade them away to AI as much as I can but I'm still often left with several...
  6. P

    Bring back some of that pure quality sid!

    I know what you mean. And the fact that you can't queue up the next building in the chain until the previous one finishes is kinda annoying. The tactical combat is what's keeping my interest for now. But even that is wearing out as the AI is just so pathetically easy to counter. I would try...
  7. P

    My totally unbiased and definitely not paid for by 2k review

    Personally I think part of this problem is the new smaller army sizes because of the 1UPT. Units take a lot longer to build cause you are expect to keep them alive. But it's really easy to focus attacks on taking the AI units down while suffering minimal damage yourself. When the forces are...
  8. P

    From Hex to Triangle map (Bring back Epic Scale)

    I like the idea of one unit per tile because it makes things more tactical. The problem however is that it doesn't do a good job of fitting the scale. As many pointed out the archers that can shoot over lakes and such. Also the units don't actually increase in range that much with tech. One tile...
  9. P

    Drugs?!

    The problem is they don't have good econ mechanics in the game for this to work. A trade Embargo is pointless when you already have 100% control over your economy. You don't want to trade with a player then you don't. There is your trade embargo. In order to have economic options they would...
  10. P

    More City-States Types - More Diplomacy and Strategy

    I agree that City States need to have more options not only in what they give but in how they interact. For example I think it would be more interesting if City States were more like trade partners. Currently you end up with a lot of extra Luxury Goods that you can't really trade off. I think...
  11. P

    How Modable is Civ 5?

    I hear a lot of talk from the devs about how mod friendly Civ5 is. But my question is just how "mod friendly" is it if we say wanna change some core mechanics? Life for example... 1) Range units return fire when attacked by other range units. 2) Culture City State gives + Culture per city...
  12. P

    Bring back some of that pure quality sid!

    Oh and speaking of more Rigid it's annoying how every building is basically a step along a preset path. I mean you always know your going to build the monument first, then the next culture building, and so on. Each of the "lines" be it Gold, Culture, Science, Defense, and etc have a linear...
  13. P

    Where is Civ5 Mod Section?

    Where is the forum section for discussing Civ5 Modding?
  14. P

    How Modable is Civ 5?

    I hear a lot of talk from the devs about how mod friendly Civ5 is. But my question is just how "mod friendly" is it if we say wanna change some core mechanics? Life for example... 1) Range units return fire when attacked by other range units. 2) Culture City State gives + Culture per city...
Top Bottom