Recent content by Quetz

  1. Q

    YNAEP (or whatever) replacement?

    Hello! Sorry to make a thread just for this, but I'll keep it short and sweet: I came across a post by Gazebo (I think) that suggested using an alternate map as a replacement for the yet Not Another Earth Map (or whatever, again). I tried this map and liked it a lot, but since then I...
  2. Q

    Cultural Diversity

    Download link for core appears broken
  3. Q

    Future World Compatibility

    Makes sense. Took out EE and still getting crashes, using this (FW only one ofc), some of JFD's mods, and a couple pick n mixers :(
  4. Q

    Cities in Development (Obsolete)

    Hmm, when using this mod with CBP (the EUI version) along with the other JFD mods, I'm getting some weirdness with EUI - goofy looking or blank promotion icons, errors that pop up saying "font not found" or something, etc. All the other mods seem to work fine - am I doing something wrong with...
  5. Q

    Future World Compatibility

    Is anyone successfully using this currently? Trying with CBP, EE, and FW currently, along with Cultural Diversity and the Events mod, and getting consistent crashes on my save at around turn 150 :(
  6. Q

    Hulfgar's Modpack Extended Edition "Rise of the Machines"

    Haha, bet that is fun when you're updating indeed :D
  7. Q

    Hulfgar's Modpack Extended Edition "Rise of the Machines"

    Hmm, when setting up a game with this mod, I noticed all the vanilla civs get a bunch of religious UU's, but not the dlc ones like Shoshone, Polynesia, etc... not supported? edit: I really want to like this pack and give it a fair go, but jesus.. the load times are like, eternal, using the DLC...
  8. Q

    The Enlightenment Era

    Thank you!! :D Maybe even dumber, since I guess there are two: Is it compatible with plain CP? (Helpful list already!)
  9. Q

    Super Power Modpack - Total Conversion

    Any chance of this ever being compatible with CBP?
  10. Q

    The Enlightenment Era

    Maybe this is a dumb question, but being new to CIV 5 modding, all these acronyms are exteremly hard to figure out. Is this compatible with Commuity Balance Patch?
  11. Q

    Super Power Modpack - Total Conversion

    Just thought I'd say that I'd really appreciate a way to turn the "casualty" system off - it doesnt do much but cripple the AI. It's a cool idea, but just doesnt really work well in the game :/
  12. Q

    Faerun

    This is awesome - thanks for all the work you've done, and continue to do!
  13. Q

    Harmatt is ridiculous

    Just pointing out that with the double strength FFh promotions (which I think should be done away with) it's not that hard to get an 80% withdraw unit on your own... or an army of them.
  14. Q

    Future of Orbis - Civ5 incarnation discussion

    Sounds great. Really looking forward to egyptian-style undead :)
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