Wow thanks claudiupb and beetle!
A wealth of information there. I can't really begin to start with the thanks I have for clarification, the levels of spies is knowledge that is vital to me as well as all the learned clarifications from beetle.
One thing I have discovered with some questions...
Ah thanks! Nice to know because that's specifically what I'm trying to do with Aztecs right now, I was wondering if the idea was viable at all, glad to know it is!
I'm used to the Civ IV layout and I just cant understand how to effectively browse the top "scores" for victories in the Civ V HoF.
Like finding the quickest anyone has ever completed a culture victory is really weird looking. I end up looking at what seems to be 30-odd games submitted at...
ToA cheese with Hannibal for the win!
Very gimmicky though and not very reliable (as it works best if you can also build GLH too which is too much of a stretch to reliably get off at any decent difficulty level), works best on archipelago maps where everyone is semi-isolated (workboat...
Wow what an amazing reply! Thank you so much Aea, that really answers a lot of my ponderings.
I'm weirdly bemused by receiving a Civ IV master race reply so early as well from civtilidy. I did play Civ V at release but dismissed it as "a bit :) :) :) :):) :) :) :):) :) :) :):) :) :) :)" but...
Trying to work out the efficient ways of playing this game and I have a bunch of questions if anyone fancies helping me out:
1. Four cities. Unless one is going for domination asap it looks like the only cities you should settle are the first four. The rest should be taken from other people...
This guide is an amazing source! The fact that it talks through an entire game with examples is really grand.
Can I request that the topic of isolated starts and quick cottages is also covered (e.g. civs that can go pottery instantly)? In most of these games in your posts the first cities are...
So by that I assume you mean that while you could grow up to happy cap and then switch to working the furs + stagnant at that point it would be more efficient to just whip that extra pop?
Aye but the +4 commerce makes the start a touch more flexible doesn't it? I mean we could just use the sea food to whip out units instantly or we could use the food to work the commerce to tech into something more interesting. Or is that completely unviable?
To be fair I'm only here as I...
Am I crazy to suggest that furs is an incredibly strong tile in the early game? You can settle three cities in the local area sharing all that sea food and with the furs have a good enough economy to spring board into actually settling some strategic resources and getting a fancy tech advantage...
I don't have a founding city. Taoism is my only hope for that and I get the GS in 8 turns. I'm working a priest in one of my GP farms to increase GPP rate (and because there are no tiles to work unless I start building non-riverside cottages) not because I want a priest. Theology trade is just...
I would disagree with the copper settling for the 2nd settler (all the way back at the start). If you were going to settle there for blocking purposes you should have gone on the river instead further south to block off more land. Now you have a city with poor food tiles that is mainly...
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