Recent content by Rebel Fighter

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    Firaxis Devs Q&A - Send me your questions!

    Good questions, but I'm surprised you guys aren't interested enough in the multiplayer to ask about, lol. I guess the majority of Civ players battle against AI instead.
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    Naval Warfare admist the absense of Galactic Warfare in BE

    All we heard is that the Purity affinity will be able to build flying fortresses using the floatstone. I would assume this means that tough aircraft is Purity's specialty down the line, but it would be absurd to think that Firaxis would not provide aircraft for the other two affinities.
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    Firaxis Devs Q&A - Send me your questions!

    Question: "What about multiplayer?" I'm sure this is on everyone's minds, and we haven't gotten any solid details on the subject.
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    Naval Warfare admist the absense of Galactic Warfare in BE

    Hm, I never thought about this, but it's a good point. I think there's probably going to be 5 types of units in CBE: Ground Forces - These units can only go on ground tiles unless a special ability like embarking is used (but they cannot attack while embarked). These units are strong but...
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    can we get an interface that isn't 20 years old?

    One change I wanna see is to be able to select all of your military units at once and fortify them simultaneously. It would be great for multiplayer.
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    How the science mechanic needs to be rebalanced

    I really like where you're going with this, because it makes all the aspects of the game (like science, production, gold, etc) dependent on each other rather than independent. I'm not sure if specialists would be the answer, but making each resource require another resource in order to be...
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    How the science mechanic needs to be rebalanced

    I think someone else said it well in that a solution to the problem is to make the boosts from other buildings much higher than they are already to balance with the science. This way, all aspects of the game such as gold, production, culture, etc. are balanced with science. Remember, CBE will...
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    Marathon Mode?

    They have limited mods for it in Civ 5, but we have yet to get a balanced, game-integrated version from the developers.
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    City-states.

    This needs to be a unit! :cool:
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    Marathon Mode?

    I hope that the designers give the players an option to increase the research speed independently of the game speed. For example, I like the research speed of Epic speed, but I like the production/building times of Quick and Standard speed.
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    Will Beyond Earth use the same engine at Civ5?

    That's what I do already. :lol: Initially, it was because I had a really bad graphics card. But once I got a better laptop, it wasn't all that necessary, but I find it so much faster for me to recognize tiles in strategic mode that I only switch to normal view ever so often for aesthetic...
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    future economies

    The main reason is because a fiat currency allows there to be large amounts of money, and things like loans, taxes, and the like are doable. Any currency that isn't fiat has a major problem in today's world in that it is severely limited by resources. Say you did have energy as a currency. What...
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    future economies

    A simple credit system would be fine and make sense. Remember, ALL OF THESE FACTIONS ARE COMING FROM EARTH. Why wouldn't they use Earth currency? You have to think practically here. :goodjob: And if you guys think that Earth wouldn't have a one-world fiat currency 500 years from now, then just...
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    How the science mechanic needs to be rebalanced

    I think you guys all need to consider that every faction in the game is from the future. Right now in our modern times, new technology spreads extremely fast. At the slowest, it takes a few years for it reach most developed countries. I think this should also be reflected in CBE. If one player...
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    How the science mechanic needs to be rebalanced

    I think a good way to balance money, culture, military, science, and production is to make the Affinity webs have trade-offs for each direction you take. For example: Affinity Science - Gold, Culture Production - Military, Food Food - Production, Gold Culture - Military, Science Gold -...
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