Recent content by rf900

  1. rf900

    Have you ever had such a long war? And is it normal?

    Sorry, didn't explain myself too well. Zulu was negotiation peace but on their terms, requesting me things when I was not even under menace. But as for your question I don't know the rule but I always try to change to what it suits me best, usually changing a city for money or resources, most of...
  2. rf900

    Have you ever had such a long war? And is it normal?

    I am just in the middle of a long war with the Zulu, started in classical and we are now in the industrial era. We are on opposite sides of a pangea map with some nice mountains in the middle where I am holding out. I left poor Brazil on the middle after I liberated his city when it was...
  3. rf900

    How to compile the DLL

    Not sure if it is appropriate to ask here, do you know if I can include the 3 DLLs in the same mod? Will the game be "smart" enough to use the one corresponding to the activate DLCs the user has?
  4. rf900

    At the Gates: New turn based strategy game by Jon Shafer at Kickstarter

    I have been following John's blog on game design and I really think he has good vision and talent. I share also his view of the mid game problem in this kind of games, he seems to want to try to solve it with a changing world, I would have also add some intermediate important goals. Being a...
  5. rf900

    [Lua] Grabbing all tiles 2 tiles out? 3 tiles out?

    Take a look at this from whoward: http://forums.civfanatics.com/showthread.php?t=474634 I have also an alternative done in C++
  6. rf900

    Help improve the expansion pack!

    I tested with your enhanced mod and patch 2.2.7 changing the monument attribute. I think this DLL was compiled before the update code in the SDK. For the modinfo file I add it with the import set to 1. <File md5="1ff04879f2bde1b9749220253c757169" import="1">CvGameCore_Expansion1.dll</File>
  7. rf900

    Help improve the expansion pack!

    Thal, not sure what I can add. I basically took you LUA code of post 162. And then the ones in 167 for the C++ functions, changed them to CvPlot instead of CvCity as you suggested, the functions themselves are the same. You need to create one function that is exposed to LUA, parameters are...
  8. rf900

    Help improve the expansion pack!

    Hey great, the GetPlotsInCircle in C++ works!!! any tests you want me to do performance wise? I used nearly the same code for the Plot class and your little LUA modded snippet did the trick.
  9. rf900

    Help improve the expansion pack!

    Thal, the XML tag reading works. I am going to test the GetPlotsRing call from LUA, but looking at CivUP it appears no building has the InstantBorderRadius set to something other than 0. For the test I can manually set one of them, just wanted to know if I was missing something. Also the source...
  10. rf900

    Help improve the expansion pack!

    Yep, that makes sense.
  11. rf900

    Help improve the expansion pack!

    I think I am advancing on the right direction but I will like confirmation. I am acting too much on instinct, wished I had more deep understanding on how all of this works. First, for accessing XML values from C++ I am using this guide, it is from Civ 4 but I think it matches, need to verify...
  12. rf900

    [DLL] So... Would this work

    I am in a similar process learning how to get new XML attributes in C++ and also how functions are exposed to LUA. Take a look at this, it is for CivIV, but I think nearly all of it applies to CivV, at least the code is nearly identical. http://forums.civfanatics.com/showthread.php?t=166935
  13. rf900

    [MOD] Capitals and Outposts

    Wanted to redo the Capitals and Outposts mod that I did for Civ IV. Thanks to the DLL access I can now raze all cities, so here it is. As Firaxis hasn't updated the DLL code you will be playing without most of the latest hotfixes. ------------ Introduction: ------------ This mod is a bit...
  14. rf900

    Capitals and Outposts (G&K) 2016-10-05

    ------------ Introduction: ------------ This mod is a bit related to the One City Challenge mode. In this case the capital is the only city that can build settlers, the secondary cities will be outposts. These outposts will only build military units and some military related buildings...
  15. rf900

    Help improve the expansion pack!

    Have you seen this plot iterator in LUA, maybe it is more efficient... http://forums.civfanatics.com/showthread.php?t=474634
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