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Recent content by roman_architect

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    Gedemon's Civilization, development thread

    Man, please keep developing this mod. This is the most engaged I've been in a Civ game since the series started. I"m an old man and started with Civ 1. I'm currently in the mid game and will provide feedback when I'm done. I've been playing for 4 days straight, breaks for sleeping. Do you...
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    JFD's Rise to Power

    So I've been troubleshooting this for days and don't know what to do next. I can launch the game with the latest versions of all the Rise of power ,etc as long as i use the older vesion of CP v72. If I use the beta V79 everything locks my computer and I have to hard reboot. The problem...
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    Cities in Development (Obsolete)

    I'm new to this mod but it looks incredible and i'm excited to play. Been trouble shooting for about 10 hours and can't make it stop crashing to desktop when trying to use Cities in Development. I'm not using any other mods besides the required Community Patch, Cultural Diversity (Core)...
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    Anno Domini Gods and Kings

    resources don't show until you get techs Zeppelin4
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    Anno Domini Gods and Kings

    I also found that the tech tree is expended well before the end of the game. I was finished around 250 Ad or something. Might want to slow it down, again by maybe 20%
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    Anno Domini Gods and Kings

    I just completed a game of this mod and I love it. My only feedback is that cash is a SERIOUS problem for the first 2/3rds of the game which is cool, but it may need about a 20% tweak or something. I made a gigantic ancient med map based mostly on a mod called Hyper Europe and extended it...
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    Community Call to Power Project

    @ chrome-rome thanks for the well thought out response, i agree with your direction
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    Community Call to Power Project

    @ FiresForever I don't know how to do an in game link, but the map i'm using is called RealNameEarth v.17 and a "custom scenario" button pops up, i click on that and the "load scenario" button is checked for the map. Then i start it up and boom, we are in business. The only problem is that...
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    Community Call to Power Project

    @Firesforever - regarding not being able to play a map that was build in worldbuilder, I loaded and played one of those world maps with the real starting locations as a scenario. Not sure if that is similar to what you are trying to do, but that loaded fine with CTP.
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    Community Call to Power Project

    Forgot a few things: Trade route bonuses: Trade routes are an extremely minor part of the overall economy, and as such, the wonders and buidings that benefit them are almost useless, even though they are expensive. An example would be the interstate wonder, it took a city with good production...
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    Community Call to Power Project

    I just finished 60 hours of testing and here are the results. It is now the year 2015 so it is a good stopping point to compare vs RL timeline. I'm playing on emperor and at this point I'm number 1 in every demographic. Played on a huge world with 22 Civs. I own about 20% of the land in the...
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    Procylon's Call to Power Project

    Ya in mid industrial era with 23 cities i had 273 happiness, but i will say in the beginning, it is a very serious challenge.. maybe move some earlier and eliminate some +1 in every city type.
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    Procylon's Call to Power Project

    I think there is a way to both make all of the resources useful, diverse, and interesting. What we could do is have each resource be "processed" by a corresponding building, and then trade the product. So, clay might be a resource, a pottery barn might be the building (heh), and pottery would...
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