What is the relationship of pigments to Daemonology for the Scrythia civilization?
Should I think of Daemonology as basically a free palette of magic that only they get?
DO the scrythia still get to research the pallette tree and still get access to the basic 7 magic groups?
The last tech tree I saw in your roman scenario thread was that the starting tech was uncivilized or civilized. If the starting tech is no longer agriculture you have to change that somewhere too I think.
I just found your development thread and just love the ideas presented in this thread. I have some questions about scarthia/slavery pages that I read today. I have not read all of your pages yet (lot of work) but I will soon. I apologize if the answer to some of these questions are already in...
Thanks for the explanation. I always thought it was the programming that was the limiting factor not computer specs. I guess i'll take it off my wish list :(.
I love sci-fi mods like this but for the love god I wish we could do layered maps. One for earth one for mars and a third plane traveling between the two. They accomplished this in Civ II: Test of Time and i've been hoping for it ever since. Sigh :(. Best of luck with your mod. I'll...
This looks like the coolest mod ever. I was never a fan of Civ IV's religion except for the shrine money but this looks like a much better intergration. Best of luck guys.
1) My theory on the first one i'm hoping is that only one of the building shows up and the second is not placed but i don't know yet. I will be doing this same theory for my sumerian civ on tuesday can't start till then.
2) I thought the palace was treated like a national wonder so even though...
In CIV5Civilizations there is this in the schema. This is the section of code that implements UBs for each Civilization.
In the mod made by Kael for Celtic. He created his own building class in CIV5BuildingClasses.xml for his UB.
Then he added the building to Civ5Buildings.xml...
I think with SQL, in the case of the tech tree, couldn't u just increment all the technologies X coordinates by a certain increment to make room for new stuff. I thought I read this somewhere but I may be mistaken.
Here is the example I read
Maybe you can use SQL to do like I described...
I have an idea that might work. Shown in the quote below is an excerpt from schema for Civ5Buildings.xml located at D:\Program Files (x86)\Steam\SteamApps\common\sid meier's civilization v\Assets\Gameplay\XML\Buildings.
In the schema there is this option
You could create an UB for your...
To reiterate what someone else said earlier there is not a element to increase great merchats. Below are the available trait options for great people
There is nothing to say you can give your new civ a UB that increases great merchant production by X% and give them a really weak civ trait...
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