Recent content by rspeer

  1. R

    PerfectWorld3

    Copy PerfectWorld3.lua into your My Games\Sid Meier's Civilization 5\PublicMaps directory. Now PW3 will show up on your unmodded map list and you can choose it in multiplayer.
  2. R

    PerfectWorld3

    Thank you, cephalo! I've been waiting for this script for a while. These maps are as beautiful as expected. I agree with zambies's suggestion to turn up zeroTreesPercent (I set it to 0.42). But then, I also did the equivalent on PW2. Starting in the middle of a vast, solid forest just feels...
  3. R

    Combined Civilization's Mods and Tweaks (CCMAT)

    From the mods menu. I'm aware that I may not be able to load v11 games on v12. The big problem, though, is that I cannot load v11 games on v11.
  4. R

    Combined Civilization's Mods and Tweaks (CCMAT)

    Starting with CCMAT v11, I've noticed that I'm unable to load games. Civ crashes instead. Same thing happens on v12. I don't see anything unusual in my Logs folder, but perhaps I'm looking in the wrong place.
  5. R

    Aspyr Releases Civ V for Mac!

    I would expect it to reflect the fact that, for years now, the value of Civ has been in its moddability. I appreciate Aspyr making the port, but Civ5 without any sort of mods will be worthless.
  6. R

    Terra Incognita

    Hey Sirian, thanks for the reply. Am I right that the bug is most apparent in MultilayeredFractal, because in plain Fractal it will generally happen at the poles? Can you think of any better way to tweak the fractal output than what I'm doing (to regenerate the map until I find one without...
  7. R

    City States of the World

    Do all the new city states show up with the same color (teal) for anyone else?
  8. R

    1.0.0.62: Razing-in-progress captured city demands production set

    It's not the same bug as that other thread because it's not about puppet states. Here's the deal: when you're razing a city, at some point it will ask you to choose its production. Whatever you choose will almost certainly never be finished, or even started for that matter. You can just click...
  9. R

    [FIXED] Multiple city Trade in peace treaty: Examine -> Next city -> Auto annexing!

    Confirmed (the receiving multiple cities at once bug). And moved to the confirmed bugs. The_J
  10. R

    Steam Q&A and FAQ

    Automatic updates are clearly the wrong answer. Why are they the default? A couple of days ago I lost a saved game that won't load in the new version of Civ5. (I even e-mailed it to the 2k Games guy who asked for broken saves, to no effect of course.) Today I can't play Civ5 at all because...
  11. R

    Terra Incognita

    The "old world" is still random, not an exact copy of Earth. Like Terra, it rams a few random continents of the appropriate sizes together, which is why it sometimes still makes sense to refer to "Eurasia", "Africa", and "India" as features of how the map is generated. I'm not sure what your...
  12. R

    Tectonics

    You can borrow code from Continents.lua that does exactly that: local done = false; while done == false do -- ...map generation code goes here... biggest_area = Map.FindBiggestArea(false); iNumBiggestAreaTiles = biggest_area:GetNumTiles(); if iNumBiggestAreaTiles <=...
  13. R

    AI tweaks - Battle AI

    An update: I started another game (using jooyo's CCMAT without tech diffusion, which includes Battle AI, Thalassicus's Balance mods, and a few others). Still on King level. This time the AI has been a formidable foe. It still isn't any good at tactics, but its approach has been "who needs...
  14. R

    Combined Civilization's Mods and Tweaks (CCMAT)

    I can't wait to play this modpack! However, I don't want to start a game with a blatant bug in it. jooyo, can you update Tech Diffusion to v2 so it doesn't have the bug of being 100 times more powerful than it should be?
  15. R

    AI tweaks - Battle AI

    This isn't going to be the most informative problem report, because I was running Battle AI along with other mods (specifically, all of Thalassicus's Balance mods that were out on October 7). But the AI is ideally supposed to deal somewhat gracefully with changes in game rules, so here goes. I...
Top Bottom