Well for example, in Boston, there are no great artists present. (This could be the case)
In the civilopedia it says a great artist can generate a work of art. A 2000-6000 culture boost. This would mean they would have had to add approx 23000 culture from this ability.
25000(total culture...
We've been playing this mod multiplayer for a couple weeks and are very happy so far. Props on an awesome mod!
We experienced a strange culture bug here... The American city "Boston" in this save has accumulated 25000 culture after just researching Iron Working. The other major cities in...
I experienced a strange bug. When I purged one of my cities, it would give me a large sum of money, about 3000-5000 gold. Haven't messed with the Inquisitors much, but I'm guessing that isn't supposed to happen. :commerce:
Was having an issue with the gunpowder in 4.40b. Musketeers and units that need it... It didn't want to let me build more than a few. Said I didn't have access to the gunpowder, which was strange.
Also it seems like when city culture expands, it always expands at the Southwest corner last.
My attached game crashes on next turn. It's around AD 745-760. Medium size map, 12-13 civs. Please see if you can reproduce the next turn crash. :sad: Thanks.
Also, I played another game today. This time without the German and Viking civs. It ran without crash all the way until 1600ad...
We tried modifying the value in the GlobalDefinesAlt.xml which did turn off the Settler Religion for everyone. Problem is we still get the OOS.
This is still a problem when founding cities, starting a MP game, and sometimes on a wonder(not usually). Often a server host can wait for a client...
Because mod options can't be changed in MP, I would normally set these when starting a custom game. I was going to test your theory, but couldn't locate the "settler religion" option. :(
Thomas,
The single biggest issue I have seen when playing MP is the Out of Sync errors generated. They've been consistent since I have been playing.(from 4.29-4.40b) Most of the time when founding a city, this is triggered. Occasionally we will see it when a wonder is built too. All...
So is it typical for the animals to occupy the same square as a barbarian unit? Seems kind of strange that they can do this, yet we cannot.
I'm assuming it's because they are the same color?
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