Recent content by skallben

  1. skallben

    [MOD] ConfigurationTool for Humankind (Change pollution and era requirements)

    Hello all! This is not my work, just sharing what I found: https://humankind.mod.io/humankind-configurationtool By Touhma. A mod that let's you change how pollution work and then prerequisite stars required for transcending an era.
  2. skallben

    How does global warming work?

    Units contribute by existing, it seems.
  3. skallben

    [GS] Does the queue system annoy anyone else with how it's implemented?

    Why did it take two expansions to implement something as basic to start with? And they couldnt even get it right. The whole UI is a massive step down from CiV. It's harder to read, too many clicks are required, windows and information is badly positioned and there is an odd priority in what...
  4. skallben

    [GS] The state of the game, is it speeding through the eras?

    Does this work well with the dark/golden/heroic ages or does modding break that balance?
  5. skallben

    [1.0.0.167] Deployment of Fighters based on Carriers does not work correctly

    With the risk of sounding like a broken record: Is this fixed now?
  6. skallben

    [GS] The state of the game, is it speeding through the eras?

    Not sure I understand you correctly. You mean the victory progression goes so fast that later eras are made irrelevant?
  7. skallben

    [GS] The state of the game, is it speeding through the eras?

    Hello, This is an open invitation to a discussion about the state regarding one of the aspects in the game from the perception of a long time Civ-franschise player. If you disagree with my critique you are of course free to do that, but please don't derail the whole premise of the discussion...
  8. skallben

    [R&F] Everything seems to take wayyyy too long to build

    It's the same problem inherited from Civ V. The relation between production on one hand, and science & cultural progress on the other hand, is broken on higher levels. * Higher levels AI has advantages, even bonus settlers. Yet costs of tech & production are the same. * Higher level players...
  9. skallben

    [R&F] The (messed up?) pacing of Civilization 6.

    Higher difficulties means more productivity in a Civ world, stemming from both AI:s and players. We all know games tend to get shorter and shorter when difficulties go up, the games breeze through the eras. It always bothered me, am I the only one? What's your opinion?
  10. skallben

    Fighters cannot deploy from carriers?

    So it´s a bug then. Any idea how to avoid it? My bugged fighters had both been to sleep before, dunno if that causes it.
  11. skallben

    Fighters cannot deploy from carriers?

    I have rebased them to the second carrier. From there I cannot deploy. Sorry, but I don´t understand your second question. Is the what (my carrier?) within range of my fighters from the target? What target?
  12. skallben

    [1.0.0.167] Deployment of Fighters based on Carriers does not work correctly

    Bug confirmed. Got fighters on carriers which cannot deploy.
  13. skallben

    Fighters cannot deploy from carriers?

    I don´t understand how it works. I have one carrier, from which fighters can deploy and thus attack further away. However it seems to be the only one, from the other carriers, no fighters can deploy. What's a bug and what's intended?
  14. skallben

    Keep losing interest in my games

    I like VI in early to midgame but I keep getting bored later on. I have been contemplating this for a while because I cannot understand what makes the difference between Civ V and VI for me. Partly I think I feel like there's a loss of challenge and I don't enjoy games I know I will win. I am...
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