Recent content by Sloth_MD

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    planetbusters!

    History and testing. There's a reason why a city like NY would be targeted by 10 nukes instead of just one, and it's not just on the assumption that a couple would miss or be deflected.
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    How should be the "war" in Civ 4

    Huh? Oh, you mean that all the culture-producing improvements are destroyed.
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    planetbusters!

    Errr, you realize that Civ atomic weapons are already overpowered, right? You should really visit Nagasaki or Nevada sometime if you think one weapon is going to render the land useless for 250 years.
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    Rise and Rule for Civ3:Conquests

    Hmm, is there any reason why the Cossack is significantly weaker than the Cavalry for which it is a UU variant? I mean, 8-3-3 to 5-3-3 is a pretty steep dropoff.
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    New team colours!

    If you're doing mult-colored ones, I'm eagerly awaiting it, at least - I've been way too busy lately to go back and finish my color-schemes.
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    New team colours!

    Yeah - can't do anything about that, or the fact that the city pop box on the main map is actually a couple shades darker than the reference color. That seems to be something firaxis is doing in-code to keep certain colors from completely washing out in those two areas.
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    New team colours!

    That's very weird - basically, I copied all the palettes into a scenario directory and made a biq file to reference it. Then I just started going through them one by one, loading, editing, saving, reloading the game, checking it out, rinse, repeat. Just as a test, try copying one of the...
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    New team colours!

    No, but I did notice it defaults to be the same as n.7. Actually, the fact that I couldn't figure out what it did was one of the main reasons I used it as the tertiary index. I can set it to a weird value without noticably screwing anything up.
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    New team colours!

    Save works. It's just very, very fast. It saves to the file name displayed at the top of the screen. I can't reproduce your problem with save as - what are you putting in as the file name?
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    New team colours!

    Uh, you need to save. Done does not save. You do not need to exit - the save routine takes about 1/10 of a second, and does not keep the file open.
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    New team colours!

    Open the editor, create a new scenario file, and under scenario properties there's a check box for debug mode.
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    New team colours!

    M'kay, there are five "control" colors grouped together to the left of the Load, Save, and Done buttons. If you hover your mouse over them, then tooltip text comes up to identify them. Once you've loaded a palette in - and, if I'm not mistaken, the program should force you to do this the first...
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    New team colours!

    M'kay - set up a quick and dirty download page at geocities - http://www.geocities.com/diplosloth/classic_blue.html. It's pretty much the only thing on that page, so it shouldn't be hard to find. Unzip, drop the dlls into the system32 folder and register them, and you should be good to go...
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    New team colours!

    Oh, and just to make the delay more bearable... I'm adding loading and saving routines so that it will automatically load in existing palettes, and save out your changes, so you don't have to keep doing it by hand. I found a good spec for the format, and this looks wicked easy to do. Low...
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    New team colours!

    Well, damn. Umm, the missing file is vfp6.dll, but it's just barely too big for me to upload. I can set up an offsite spot to pull it from, but not until Monday.
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